Convert math.random percentage computations into percent()
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committed by
Pasi Kallinen
parent
c4bb3c904f
commit
35a2f6e3ed
@@ -41,14 +41,14 @@ des.teleport_region({ region = {06,15,09,16}, dir="down" })
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-- Throne room, with Croesus on the throne
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des.region({ x1=37,y1=08,x2=46,y2=11, lit=1, type="throne", prefilled=0 })
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-- 50% chance each to move throne and/or fort's entry secret door up one row
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if math.random(0, 99) < 50 then
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if percent(50) then
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des.monster({ id = "Croesus", x=43, y=10, peaceful = 0 })
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else
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des.monster({ id = "Croesus", x=43, y=09, peaceful = 0 })
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des.terrain(43,09, "\\")
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des.terrain(43,10, ".")
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end
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if math.random(0, 99) < 50 then
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if percent(50) then
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des.terrain(47,09, "S")
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des.terrain(47,10, "|")
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end
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@@ -70,7 +70,7 @@ local treasury = selection.area(21,08,35,11);
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treasury:iterate(treasure_spot);
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-- Vault entrance also varies
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if math.random(0, 99) < 50 then
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if percent(50) then
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des.terrain(36,09, "|")
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des.terrain(36,10, "S")
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end
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