Convert math.random percentage computations into percent()
This commit is contained in:
committed by
Pasi Kallinen
parent
c4bb3c904f
commit
35a2f6e3ed
@@ -89,7 +89,7 @@ des.object({ id = "corpse", montype="watch captain" })
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-- Rubble!
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for i=1,9 + math.random(2 - 1,2*5) do
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if math.random(0,99) < 90 then
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if percent(90) then
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des.object("boulder")
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end
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des.object("rock")
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@@ -119,10 +119,10 @@ local inside = selection.floodfill(18,8)
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local near_temple = selection.area(17,8, 23,14) & inside
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for i=1,5 + math.random(1 - 1,1*10) do
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if math.random(0, 99) < 50 then
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if percent(50) then
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des.monster({ id = "orc-captain", coord = { inside:rndcoord(1) }, peaceful=0 });
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else
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if math.random(0, 99) < 80 then
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if percent(80) then
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des.monster({ id = "Uruk-hai", coord = { inside:rndcoord(1) }, peaceful=0 })
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else
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des.monster({ id = "Mordor orc", coord = { inside:rndcoord(1) }, peaceful=0 })
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@@ -136,7 +136,7 @@ end
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-- these are not such a big deal
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-- to run into outside the bars
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for i=1,9 + math.random(2 - 1,2*5) do
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if math.random(0, 99) < 90 then
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if percent(90) then
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des.monster({ id = "hill orc", peaceful = 0 })
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else
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des.monster({ id = "goblin", peaceful = 0 })
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