Convert math.random percentage computations into percent()
This commit is contained in:
committed by
Pasi Kallinen
parent
c4bb3c904f
commit
35a2f6e3ed
@@ -11,7 +11,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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des.feature("fountain", 12, 07)
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des.feature("fountain", 11, 13)
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=2,y=2, w=4,h=2,
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contents = function()
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des.door({ state = "closed", wall="south" })
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@@ -19,7 +19,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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})
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end
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=7,y=2, w=2,h=2,
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contents = function()
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des.door({ state = "closed", wall="north" })
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@@ -27,7 +27,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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})
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end
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=7,y=5, w=2,h=2,
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contents = function()
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des.door({ state = "closed", wall="south" })
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@@ -35,7 +35,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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})
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end
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", lit=1, x=10,y=2, w=3,h=4,
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contents = function()
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des.monster("gnome")
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@@ -47,7 +47,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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})
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end
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=14,y=2, w=4,h=2,
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contents = function()
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des.door({ state = "closed", wall="south", pos=0 })
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@@ -56,7 +56,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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})
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end
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=16,y=5, w=2,h=2,
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contents = function()
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des.door({ state = "closed", wall="south" })
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@@ -64,7 +64,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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})
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end
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", lit=0, x=19,y=2, w=2,h=2,
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contents = function()
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des.door({ state = "locked", wall="east" })
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@@ -79,7 +79,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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end
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})
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=2,y=7, w=2,h=2,
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contents = function()
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des.door({ state = "closed", wall="east" })
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@@ -99,7 +99,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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end
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})
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=11,y=10, w=2,h=2,
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contents = function()
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des.door({ state = "locked", wall="west" })
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@@ -114,7 +114,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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end
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})
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=17,y=11, w=4,h=2,
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contents = function()
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des.door({ state = "closed", wall="north" })
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@@ -122,7 +122,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
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})
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end
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if math.random(0,99) < 75 then
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if percent(75) then
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des.room({ type="ordinary", x=22,y=11, w=2,h=2,
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contents = function()
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des.door({ state = "closed", wall="south" })
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