wear/remove commands, P & R vs W & T
Allow 'P' and 'R' commands to accept armor and wear/take-off the chosen item, and 'W' and 'T' commands to accept accessories and put-on/remove the item. The which-object prompt only lists the type(s) of items that traditionally go with each command, as does an inventory menu if the user picks '?', but items of the alternate type(s) can be chosen, by unshown letter or by the inventory menu given for '*'. There shouldn't be much difference if you continue picking items that go with the original commands, although you will somestimes get "which object? [*]" when the only choices are for alternate command. And you won't see the all-four-accessories-are-already-worn message for 'P' unless you also have something worn in all seven armor slots. The Guidebook.mn changes have been tested (that's how/why I noticed the preface glitch) but the corresponding Guidebook.tex ones haven't.
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@@ -785,9 +785,13 @@ game rather than with the `{\tt O}' command; see the section on options below.
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Pay your shopping bill.
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%.lp
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\item[\tb{P}]
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Put on a ring or other accessory (amulet, blindfold).\\
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Put on an accessory (ring, amulet, blindfold).\\
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%.lp ""
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Use the `{\tt W}' command to wear armor.
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This command may also be used to wear armor. The prompt for
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which inventory item to use will only list accessories, but choosing
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an unlisted item of armor will attempt to wear it.
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(See the `{\tt W}' command below. It lists armor as the inventory
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choices but will accept an accessory and attempt to put that on.)
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%.lp
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\item[\tb{\^{}P}]
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Repeat previous message.\\
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@@ -802,22 +806,28 @@ Quaff (drink) something (potion, water, etc).
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Select an object for your quiver, quiver sack, or just generally at
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the ready (only one of these is available at a time). You can then throw
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this (or one of these) using
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the `f' command. (In versions prior to 3.3 this was the command to quit
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the game, which has now been moved to `{\tt \#quit}'.)
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the `f' command.\\
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%.lp ""
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(In versions prior to 3.3 this was the command to quit
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the game, which has been moved to ``{\tt \#quit}''.)
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%.lp
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\item[\tb{r}]
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Read a scroll or spellbook.
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%.lp
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\item[\tb{R}]
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Remove an accessory (ring, amulet, etc).\\
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Remove a worn accessory (ring, amulet, or blindfold).\\
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%.lp ""
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If you're wearing more than one, you'll be prompted for which one to
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remove. If you're only wearing one, then by default it will be removed
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remove. When you're only wearing one, then by default it will be removed
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without asking, but you can set the
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{\it paranoid\verb+_+confirmation\/}
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option to require a prompt.\\
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%.lp ""
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Use the `{\tt T}' command to take off armor.
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This command may also be used to take off armor. The prompt for which
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inventory item to remove only lists worn accessories, but an item of
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worn armor can be chosen.
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(See the `{\tt T}' command below. It lists armor as the inventory
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choices but will accept an accessory and attempt to remove it.)
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%.lp
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\item[\tb{\^{}R}]
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Redraw the screen.
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@@ -837,12 +847,19 @@ Throw an object or shoot a projectile.
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Take off armor.\\
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%.lp ""
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If you're wearing more than one piece, you'll be prompted for which
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one to take off. If you're only wearing one, then by default it will
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one to take off. (Note that this treats a cloak covering a suit
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and/or a shirt, or a suit covering a shirt, as if the underlying items
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weren't there.)
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When you're only wearing one, then by default it will
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be taken off without asking, but you can set the
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{\it paranoid\verb+_+confirmation\/}
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option to require a prompt.\\
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%.lp ""
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Use the `{\tt R}' command to remove accessories.
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This command may also be used to remove accessories. The prompt
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for which inventory item to take off only lists worn armor, but a worn
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accessory can be chosen.
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(See the `{\tt R}' command above. It lists accessories as the inventory
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choices but will accept an item of armor and attempt to take it off.)
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%.lp
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\item[\tb{\^{}T}]
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Teleport, if you have the ability.
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@@ -860,13 +877,17 @@ Wield weapon.\\
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{\tt w-} --- wield nothing, use your bare hands.\\
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%.ei
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%.ed
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Some characters can wield two weapons and once; use the ``{\tt \#twoweapon}''
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extended command to do so.
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Some characters can wield two weapons at once; use the `{\tt X}' command
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(or the ``{\tt \#twoweapon}'' extended command) to do so.
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%.lp
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\item[\tb{W}]
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Wear armor.\\
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%.lp ""
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Use the `{\tt P}' command to put on accessories.
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This command may also be used to put on an accessory (ring, amulet, or
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blindfold). The prompt for which inventory item to use will only list
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armor, but choosing an unlisted accessory will attempt to put it on.
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(See the `{\tt P}' command above. It lists accessories as the inventory
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choices but will accept an item of armor and attempt to wear it.)
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%.lp
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\item[\tb{x}]
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Exchange your wielded weapon with the item in your alternate weapon slot.\\
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@@ -877,7 +898,11 @@ the exchange still takes place.
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%.lp
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\item[\tb{X}]
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Toggle two-weapon combat, if your character can do it. Also available
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via the ``{\tt \#twoweapon}'' extended command
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via the ``{\tt \#twoweapon}'' extended command.\\
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+.lp ""
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+(In versions prior to 3.6 this was the command to switch from normal
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+play to ``explore mode'', also known as ``discovery mode'', which has now
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+been moved to ``{\tt \#explore}''.)
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%.lp
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\item[\tb{\^{}X}]
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Display basic information about your character.\\
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