fix github issue #745 - two-weapon paralysis
Issue #745 by k2: when using two-weapon combat, the second attack would still take place even if the first attack caused the hero to become paralyzed (hitting a floating eye or g.cube). Cleaver's up-to-three attacks had the same problem but did stop if the hero underwent life-saving after some fatally damaging counter- attack. Two-weapons didn't. Make them both stop early if either paralysis or life-save occurs. Multiple attacking monster against monster and against poly'd hero already deal with paralysis; life-saving doesn't apply. Fixes #745
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@@ -1,4 +1,4 @@
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.891 $ $NHDT-Date: 1650838834 2022/04/24 22:20:34 $
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.892 $ $NHDT-Date: 1650963745 2022/04/26 09:02:25 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -892,6 +892,8 @@ inventory #adjust for !fixinv, after picking 'from' slot the prompt for 'to'
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slot was supposed to include the next letter beyond those in use as
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a candidate for destination but an off by 1 error only showed a-x
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where x is last letter used (despite that, y could still be picked)
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with two-weapon combat or Cleaver attacking multiple targets, hero kept going
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with next attack after being paralyzed by passive counter-attack
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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