start to add some SOUND_TRIGGER_ACHIEVEMENTS code

Start to add supporting code to windsound and macsound. The latter
remains commented out because I haven't had a chance to try
it on macOS yet.

In order to test it out, I added two more stock sounds:
sa2_xplevelup and sa2_xpleveldown.
This commit is contained in:
nhmall
2023-02-04 14:28:59 -05:00
parent 9fd87db543
commit 36ca64acdb
17 changed files with 13684 additions and 21 deletions
+52 -3
View File
@@ -33,7 +33,8 @@ static void maybe_preinsert_directory(int32_t, char *, char *, size_t);
struct sound_procs windsound_procs = {
SOUNDID(windsound),
SOUND_TRIGGER_USERSOUNDS | SOUND_TRIGGER_SOUNDEFFECTS
| SOUND_TRIGGER_HEROMUSIC | SOUND_TRIGGER_AMBIENCE,
| SOUND_TRIGGER_HEROMUSIC | SOUND_TRIGGER_AMBIENCE
| SOUND_TRIGGER_ACHIEVEMENTS,
windsound_init_nhsound,
windsound_exit_nhsound,
windsound_achievement,
@@ -57,6 +58,54 @@ windsound_exit_nhsound(const char *reason)
static void
windsound_achievement(schar ach1, schar ach2, int32_t repeat)
{
int reslt = 0;
const char *filename;
char resourcename[120], buf[PATHLEN];
int findsound_approach = sff_base_only;
DWORD fdwsound = SND_NODEFAULT;
char *exedir = (char *) 0;
adjust_soundargs_for_compiler(&findsound_approach, &fdwsound, &exedir);
maybe_preinsert_directory(findsound_approach, exedir, buf, sizeof buf);
fdwsound |= SND_ASYNC;
if (ach1 == 0 && ach2 == 0)
return;
resourcename[0] = '\0';
if (ach1 == 0) {
int sa2 = (int) ach2;
if (sa2 > sa2_zero_invalid && sa2 < number_of_sa2_entries) {
switch(sa2) {
case sa2_splashscreen:
Strcpy(resourcename, "sa2_splashscreen");
break;
case sa2_newgame_nosplash:
Strcpy(resourcename, "sa2_newgame_nosplash");
break;
case sa2_restoregame:
Strcpy(resourcename, "sa2_restoregame");
break;
case sa2_xplevelup:
Strcpy(resourcename, "sa2_xplevelup");
break;
case sa2_xpleveldown:
Strcpy(resourcename, "sa2_xpleveldown");
break;
}
}
}
if (resourcename[0] == '\0')
return;
adjust_soundargs_for_compiler(&findsound_approach, &fdwsound, &exedir);
/* the final, or only, one is played ASYNC */
maybe_preinsert_directory(findsound_approach, exedir, buf, sizeof buf);
filename = base_soundname_to_filename(resourcename,
buf, sizeof buf, findsound_approach);
if (filename) {
reslt = PlaySound(filename, NULL, fdwsound);
}
}
static void
@@ -239,7 +288,7 @@ adjust_soundargs_for_compiler(
static void
maybe_preinsert_directory(int32_t findsound_approach, char *exedir, char *buf, size_t sz)
{
int largest_se_basename = 35;
int largest_basename = 35;
/* findsound_approach = sff_havdir_append_rest means a directory name will be
* inserted into the begining of buf and the remaining parts of the
@@ -250,7 +299,7 @@ maybe_preinsert_directory(int32_t findsound_approach, char *exedir, char *buf, s
if (findsound_approach == sff_havedir_append_rest) {
if (exedir) {
if (strlen(exedir) < (sz - largest_se_basename))
if (strlen(exedir) < (sz - largest_basename))
Strcpy(buf, exedir);
else
*buf = '\0';