start to add some SOUND_TRIGGER_ACHIEVEMENTS code

Start to add supporting code to windsound and macsound. The latter
remains commented out because I haven't had a chance to try
it on macOS yet.

In order to test it out, I added two more stock sounds:
sa2_xplevelup and sa2_xpleveldown.
This commit is contained in:
nhmall
2023-02-04 14:28:59 -05:00
parent 9fd87db543
commit 36ca64acdb
17 changed files with 13684 additions and 21 deletions

View File

@@ -21,7 +21,8 @@ SNDWAVS = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C se_squeak_D \
sound_Wooden_Harp_C sound_Wooden_Harp_D sound_Wooden_Harp_E \
sound_Wooden_Harp_F sound_Wooden_Harp_G sound_Magic_Flute_A \
sound_Magic_Flute_B sound_Magic_Flute_C sound_Magic_Flute_D \
sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G
sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G \
sa2_xpleveldown sa2_xplevelup
WAVS = $(addprefix $(WAVDIR)/, $(addsuffix .wav, $(SNDWAVS)))
endif # NEEDS_WAV

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@@ -865,7 +865,8 @@ WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
sound_Wooden_Harp_A sound_Wooden_Harp_B \
sound_Wooden_Harp_C sound_Wooden_Harp_D \
sound_Wooden_Harp_E sound_Wooden_Harp_F \
sound_Wooden_Harp_G
sound_Wooden_Harp_G sa2_xplevelup sa2_xpleveldown
WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
ifeq "$(HAVE_SOUNDLIB)" "Y"

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@@ -788,7 +788,8 @@ WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
$(SndWavDir)\sound_Wooden_Harp_A.wav $(SndWavDir)\sound_Wooden_Harp_B.wav \
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
$(SndWavDir)\sound_Wooden_Harp_G.wav
$(SndWavDir)\sound_Wooden_Harp_G.wav $(SndWavDir)\sa2_xpleveldown.wav \
$(SndWavDir)\sa2_xplevelup.wav
!IF "$(HAVE_SOUNDLIB)" == "Y"
!IF "$(NEED_USERSOUNDS)" == "Y"
@@ -2145,6 +2146,8 @@ $(SndWavDir)\sound_Wooden_Harp_D.wav: $(SndWavDir)\sound_Wooden_Harp_D.uu $(U)uu
$(SndWavDir)\sound_Wooden_Harp_E.wav: $(SndWavDir)\sound_Wooden_Harp_E.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_F.wav: $(SndWavDir)\sound_Wooden_Harp_F.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uudecode.exe
$(SndWavDir)\sa2_xpleveldown.wav: $(SndWavDir)\sa2_xpleveldown.uu $(U)uudecode.exe
$(SndWavDir)\sa2_xplevelup.wav: $(SndWavDir)\sa2_xplevelup.uu $(U)uudecode.exe
#===============================================================================
# Housekeeping

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@@ -105,6 +105,8 @@ sound_Wooden_Harp_D WAVE "sound_Wooden_Harp_D.wav"
sound_Wooden_Harp_E WAVE "sound_Wooden_Harp_E.wav"
sound_Wooden_Harp_F WAVE "sound_Wooden_Harp_F.wav"
sound_Wooden_Harp_G WAVE "sound_Wooden_Harp_G.wav"
sa2_xpleveldown WAVE "sa2_xpleveldown.wav"
sa2_xplevelup WAVE "sa2_xplevelup.wav"
#endif
/*console.rc*/"

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@@ -212,6 +212,8 @@
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_E.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_F.uu"/>
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_G.uu"/>
<UUFiles Include = "$(SndWavDir)sa2_xpleveldown.uu"/>
<UUFiles Include = "$(SndWavDir)sa2_xplevelup.uu"/>
</ItemGroup>
<ItemGroup>
<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>

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@@ -72,6 +72,8 @@
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_E.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_F.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sound_Wooden_Harp_G.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sa2_xpleveldown.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SndWavDir)sa2_xplevelup.uu&quot;" WorkingDirectory="$(SndWavDir)"/>
</Target>
<Target Name="Clean">
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>