start to add some SOUND_TRIGGER_ACHIEVEMENTS code
Start to add supporting code to windsound and macsound. The latter remains commented out because I haven't had a chance to try it on macOS yet. In order to test it out, I added two more stock sounds: sa2_xplevelup and sa2_xpleveldown.
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@@ -21,7 +21,8 @@ SNDWAVS = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C se_squeak_D \
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sound_Wooden_Harp_C sound_Wooden_Harp_D sound_Wooden_Harp_E \
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sound_Wooden_Harp_F sound_Wooden_Harp_G sound_Magic_Flute_A \
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sound_Magic_Flute_B sound_Magic_Flute_C sound_Magic_Flute_D \
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sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G
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sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G \
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sa2_xpleveldown sa2_xplevelup
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WAVS = $(addprefix $(WAVDIR)/, $(addsuffix .wav, $(SNDWAVS)))
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endif # NEEDS_WAV
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@@ -865,7 +865,8 @@ WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
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sound_Wooden_Harp_A sound_Wooden_Harp_B \
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sound_Wooden_Harp_C sound_Wooden_Harp_D \
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sound_Wooden_Harp_E sound_Wooden_Harp_F \
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sound_Wooden_Harp_G
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sound_Wooden_Harp_G sa2_xplevelup sa2_xpleveldown
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WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
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ifeq "$(HAVE_SOUNDLIB)" "Y"
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@@ -788,7 +788,8 @@ WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
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$(SndWavDir)\sound_Wooden_Harp_A.wav $(SndWavDir)\sound_Wooden_Harp_B.wav \
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$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
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$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
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$(SndWavDir)\sound_Wooden_Harp_G.wav
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$(SndWavDir)\sound_Wooden_Harp_G.wav $(SndWavDir)\sa2_xpleveldown.wav \
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$(SndWavDir)\sa2_xplevelup.wav
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!IF "$(HAVE_SOUNDLIB)" == "Y"
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!IF "$(NEED_USERSOUNDS)" == "Y"
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@@ -2145,6 +2146,8 @@ $(SndWavDir)\sound_Wooden_Harp_D.wav: $(SndWavDir)\sound_Wooden_Harp_D.uu $(U)uu
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$(SndWavDir)\sound_Wooden_Harp_E.wav: $(SndWavDir)\sound_Wooden_Harp_E.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Wooden_Harp_F.wav: $(SndWavDir)\sound_Wooden_Harp_F.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uudecode.exe
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$(SndWavDir)\sa2_xpleveldown.wav: $(SndWavDir)\sa2_xpleveldown.uu $(U)uudecode.exe
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$(SndWavDir)\sa2_xplevelup.wav: $(SndWavDir)\sa2_xplevelup.uu $(U)uudecode.exe
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#===============================================================================
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# Housekeeping
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@@ -105,6 +105,8 @@ sound_Wooden_Harp_D WAVE "sound_Wooden_Harp_D.wav"
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sound_Wooden_Harp_E WAVE "sound_Wooden_Harp_E.wav"
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sound_Wooden_Harp_F WAVE "sound_Wooden_Harp_F.wav"
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sound_Wooden_Harp_G WAVE "sound_Wooden_Harp_G.wav"
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sa2_xpleveldown WAVE "sa2_xpleveldown.wav"
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sa2_xplevelup WAVE "sa2_xplevelup.wav"
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#endif
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/*console.rc*/"
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@@ -212,6 +212,8 @@
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<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_E.uu"/>
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<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_F.uu"/>
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<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_G.uu"/>
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<UUFiles Include = "$(SndWavDir)sa2_xpleveldown.uu"/>
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<UUFiles Include = "$(SndWavDir)sa2_xplevelup.uu"/>
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</ItemGroup>
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<ItemGroup>
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<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
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@@ -72,6 +72,8 @@
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_E.uu"" WorkingDirectory="$(SndWavDir)"/>
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_F.uu"" WorkingDirectory="$(SndWavDir)"/>
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_G.uu"" WorkingDirectory="$(SndWavDir)"/>
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sa2_xpleveldown.uu"" WorkingDirectory="$(SndWavDir)"/>
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sa2_xplevelup.uu"" WorkingDirectory="$(SndWavDir)"/>
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</Target>
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<Target Name="Clean">
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<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
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