start to add some SOUND_TRIGGER_ACHIEVEMENTS code

Start to add supporting code to windsound and macsound. The latter
remains commented out because I haven't had a chance to try
it on macOS yet.

In order to test it out, I added two more stock sounds:
sa2_xplevelup and sa2_xpleveldown.
This commit is contained in:
nhmall
2023-02-04 14:28:59 -05:00
parent 9fd87db543
commit 36ca64acdb
17 changed files with 13684 additions and 21 deletions

View File

@@ -21,7 +21,8 @@ SNDWAVS = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C se_squeak_D \
sound_Wooden_Harp_C sound_Wooden_Harp_D sound_Wooden_Harp_E \
sound_Wooden_Harp_F sound_Wooden_Harp_G sound_Magic_Flute_A \
sound_Magic_Flute_B sound_Magic_Flute_C sound_Magic_Flute_D \
sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G
sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G \
sa2_xpleveldown sa2_xplevelup
WAVS = $(addprefix $(WAVDIR)/, $(addsuffix .wav, $(SNDWAVS)))
endif # NEEDS_WAV