start to add some SOUND_TRIGGER_ACHIEVEMENTS code
Start to add supporting code to windsound and macsound. The latter remains commented out because I haven't had a chance to try it on macOS yet. In order to test it out, I added two more stock sounds: sa2_xplevelup and sa2_xpleveldown.
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@@ -21,7 +21,8 @@ SNDWAVS = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C se_squeak_D \
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sound_Wooden_Harp_C sound_Wooden_Harp_D sound_Wooden_Harp_E \
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sound_Wooden_Harp_F sound_Wooden_Harp_G sound_Magic_Flute_A \
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sound_Magic_Flute_B sound_Magic_Flute_C sound_Magic_Flute_D \
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sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G
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sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G \
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sa2_xpleveldown sa2_xplevelup
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WAVS = $(addprefix $(WAVDIR)/, $(addsuffix .wav, $(SNDWAVS)))
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endif # NEEDS_WAV
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