start to add some SOUND_TRIGGER_ACHIEVEMENTS code

Start to add supporting code to windsound and macsound. The latter
remains commented out because I haven't had a chance to try
it on macOS yet.

In order to test it out, I added two more stock sounds:
sa2_xplevelup and sa2_xpleveldown.
This commit is contained in:
nhmall
2023-02-04 14:28:59 -05:00
parent 9fd87db543
commit 36ca64acdb
17 changed files with 13684 additions and 21 deletions

View File

@@ -788,7 +788,8 @@ WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
$(SndWavDir)\sound_Wooden_Harp_A.wav $(SndWavDir)\sound_Wooden_Harp_B.wav \
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
$(SndWavDir)\sound_Wooden_Harp_G.wav
$(SndWavDir)\sound_Wooden_Harp_G.wav $(SndWavDir)\sa2_xpleveldown.wav \
$(SndWavDir)\sa2_xplevelup.wav
!IF "$(HAVE_SOUNDLIB)" == "Y"
!IF "$(NEED_USERSOUNDS)" == "Y"
@@ -2145,6 +2146,8 @@ $(SndWavDir)\sound_Wooden_Harp_D.wav: $(SndWavDir)\sound_Wooden_Harp_D.uu $(U)uu
$(SndWavDir)\sound_Wooden_Harp_E.wav: $(SndWavDir)\sound_Wooden_Harp_E.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_F.wav: $(SndWavDir)\sound_Wooden_Harp_F.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uudecode.exe
$(SndWavDir)\sa2_xpleveldown.wav: $(SndWavDir)\sa2_xpleveldown.uu $(U)uudecode.exe
$(SndWavDir)\sa2_xplevelup.wav: $(SndWavDir)\sa2_xplevelup.uu $(U)uudecode.exe
#===============================================================================
# Housekeeping