start to add some SOUND_TRIGGER_ACHIEVEMENTS code
Start to add supporting code to windsound and macsound. The latter remains commented out because I haven't had a chance to try it on macOS yet. In order to test it out, I added two more stock sounds: sa2_xplevelup and sa2_xpleveldown.
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@@ -788,7 +788,8 @@ WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
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$(SndWavDir)\sound_Wooden_Harp_A.wav $(SndWavDir)\sound_Wooden_Harp_B.wav \
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$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
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$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
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$(SndWavDir)\sound_Wooden_Harp_G.wav
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$(SndWavDir)\sound_Wooden_Harp_G.wav $(SndWavDir)\sa2_xpleveldown.wav \
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$(SndWavDir)\sa2_xplevelup.wav
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!IF "$(HAVE_SOUNDLIB)" == "Y"
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!IF "$(NEED_USERSOUNDS)" == "Y"
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@@ -2145,6 +2146,8 @@ $(SndWavDir)\sound_Wooden_Harp_D.wav: $(SndWavDir)\sound_Wooden_Harp_D.uu $(U)uu
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$(SndWavDir)\sound_Wooden_Harp_E.wav: $(SndWavDir)\sound_Wooden_Harp_E.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Wooden_Harp_F.wav: $(SndWavDir)\sound_Wooden_Harp_F.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uudecode.exe
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$(SndWavDir)\sa2_xpleveldown.wav: $(SndWavDir)\sa2_xpleveldown.uu $(U)uudecode.exe
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$(SndWavDir)\sa2_xplevelup.wav: $(SndWavDir)\sa2_xplevelup.uu $(U)uudecode.exe
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#===============================================================================
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# Housekeeping
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