start to add some SOUND_TRIGGER_ACHIEVEMENTS code
Start to add supporting code to windsound and macsound. The latter remains commented out because I haven't had a chance to try it on macOS yet. In order to test it out, I added two more stock sounds: sa2_xplevelup and sa2_xpleveldown.
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@@ -212,6 +212,8 @@
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<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_E.uu"/>
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<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_F.uu"/>
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<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_G.uu"/>
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<UUFiles Include = "$(SndWavDir)sa2_xpleveldown.uu"/>
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<UUFiles Include = "$(SndWavDir)sa2_xplevelup.uu"/>
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</ItemGroup>
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<ItemGroup>
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<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
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@@ -72,6 +72,8 @@
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_E.uu"" WorkingDirectory="$(SndWavDir)"/>
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_F.uu"" WorkingDirectory="$(SndWavDir)"/>
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_G.uu"" WorkingDirectory="$(SndWavDir)"/>
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sa2_xpleveldown.uu"" WorkingDirectory="$(SndWavDir)"/>
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<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sa2_xplevelup.uu"" WorkingDirectory="$(SndWavDir)"/>
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</Target>
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<Target Name="Clean">
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<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
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