start to add some SOUND_TRIGGER_ACHIEVEMENTS code
Start to add supporting code to windsound and macsound. The latter remains commented out because I haven't had a chance to try it on macOS yet. In order to test it out, I added two more stock sounds: sa2_xplevelup and sa2_xpleveldown.
This commit is contained in:
+2
-2
@@ -335,8 +335,8 @@ enum ambiences {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum achievements_arg2 {
|
enum achievements_arg2 {
|
||||||
sa2_splashscreen, sa2_newgame_nosplash, sa2_restoregame,
|
sa2_zero_invalid, sa2_splashscreen, sa2_newgame_nosplash, sa2_restoregame,
|
||||||
sa2_xplevelup, sa2_xpleveldown
|
sa2_xplevelup, sa2_xpleveldown, number_of_sa2_entries
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
+62
-10
@@ -39,7 +39,8 @@ static int affiliate(int32_t seid, const char *soundname);
|
|||||||
|
|
||||||
struct sound_procs macsound_procs = {
|
struct sound_procs macsound_procs = {
|
||||||
SOUNDID(macsound),
|
SOUNDID(macsound),
|
||||||
SOUND_TRIGGER_HEROMUSIC | SOUND_TRIGGER_SOUNDEFFECTS,
|
SOUND_TRIGGER_HEROMUSIC | SOUND_TRIGGER_SOUNDEFFECTS
|
||||||
|
| SOUND_TRIGGER_ACHIEVEMENTS,
|
||||||
macsound_init_nhsound,
|
macsound_init_nhsound,
|
||||||
macsound_exit_nhsound,
|
macsound_exit_nhsound,
|
||||||
macsound_achievement,
|
macsound_achievement,
|
||||||
@@ -60,14 +61,6 @@ macsound_exit_nhsound(const char *reason UNUSED)
|
|||||||
{
|
{
|
||||||
/* Close / Terminate external sound library */
|
/* Close / Terminate external sound library */
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/* fulfill SOUND_TRIGGER_ACHIEVEMENTS */
|
|
||||||
static void
|
|
||||||
macsound_achievement(schar ach1 UNUSED, schar ach2 UNUSED, int32_t repeat UNUSED)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
@@ -77,7 +70,7 @@ macsound_ambience(int32_t ambienceid UNUSED, int32_t ambience_action UNUSED,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* magic number 47 is the current number of sound_ files to include */
|
/* magic number 47 is the current number of sound_ files to include */
|
||||||
#define EXTRA_SOUNDS 47
|
#define EXTRA_SOUNDS (47 + number_of_sa2_entries)
|
||||||
|
|
||||||
static int32_t affiliation[number_of_se_entries + EXTRA_SOUNDS] = { 0 };
|
static int32_t affiliation[number_of_se_entries + EXTRA_SOUNDS] = { 0 };
|
||||||
static NSString *soundstring[number_of_se_entries + EXTRA_SOUNDS];
|
static NSString *soundstring[number_of_se_entries + EXTRA_SOUNDS];
|
||||||
@@ -119,6 +112,9 @@ macsound_soundeffect(char *desc UNUSED, int32_t seid, int volume UNUSED)
|
|||||||
|
|
||||||
#define WAVEMUSIC_SOUNDS
|
#define WAVEMUSIC_SOUNDS
|
||||||
|
|
||||||
|
/* This is the number of sound_ files that support WAVEMUSIC_SOUNDS */
|
||||||
|
static const int wavemusic_sound_count = 94;
|
||||||
|
|
||||||
/* fulfill SOUND_TRIGGER_HEROMUSIC */
|
/* fulfill SOUND_TRIGGER_HEROMUSIC */
|
||||||
static void macsound_hero_playnotes(int32_t instrument,
|
static void macsound_hero_playnotes(int32_t instrument,
|
||||||
const char *str, int32_t vol UNUSED)
|
const char *str, int32_t vol UNUSED)
|
||||||
@@ -221,6 +217,62 @@ static void macsound_hero_playnotes(int32_t instrument,
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* #define ACHIEVEMENT_SOUNDS */
|
||||||
|
|
||||||
|
/* fulfill SOUND_TRIGGER_ACHIEVEMENTS */
|
||||||
|
static void
|
||||||
|
macsound_achievement(schar ach1 UNUSED, schar ach2 UNUSED, int32_t repeat UNUSED)
|
||||||
|
{
|
||||||
|
#ifdef ACHIEVEMENT_SOUNDS
|
||||||
|
char resourcename[120];
|
||||||
|
uint32_t pseudo_seid, pseudo_seid_base;
|
||||||
|
|
||||||
|
if (ach1 == 0 && ach2 == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
resourcename[0] = '\0';
|
||||||
|
pseudo_seid_base = 0;
|
||||||
|
if (ach1 == 0) {
|
||||||
|
int sa2 = (int) ach2;
|
||||||
|
|
||||||
|
if (sa2 > sa2_zero_invalid && sa2 < number_of_sa2_entries) {
|
||||||
|
switch(sa2) {
|
||||||
|
case sa2_splashscreen:
|
||||||
|
Strcpy(resourcename, "sa2_splashscreen");
|
||||||
|
break;
|
||||||
|
case sa2_newgame_nosplash:
|
||||||
|
Strcpy(resourcename, "sa2_newgame_nosplash");
|
||||||
|
break;
|
||||||
|
case sa2_restoregame:
|
||||||
|
Strcpy(resourcename, "sa2_restoregame");
|
||||||
|
break;
|
||||||
|
case sa2_xplevelup:
|
||||||
|
Strcpy(resourcename, "sa2_xplevelup");
|
||||||
|
break;
|
||||||
|
case sa2_xpleveldown:
|
||||||
|
Strcpy(resourcename, "sa2_xpleveldown");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (resourcename[0] == '\0')
|
||||||
|
return;
|
||||||
|
|
||||||
|
/* get past se_ entries and the wavemusic entries */
|
||||||
|
pseudo_seid_base += (number_of_se_entries + wavemusic_sound_count);
|
||||||
|
|
||||||
|
pseudo_seid = pseudo_seid_base + sa2;
|
||||||
|
if (!affiliation[pseudo_seid]) {
|
||||||
|
affiliate(pseudo_seid, resourcename);
|
||||||
|
}
|
||||||
|
if (affiliation[pseudo_seid]) {
|
||||||
|
if ([seSound[pseudo_seid] isPlaying])
|
||||||
|
[seSound[pseudo_seid] stop];
|
||||||
|
[seSound[pseudo_seid] play];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
/* fulfill SOUND_TRIGGER_USERSOUNDS */
|
/* fulfill SOUND_TRIGGER_USERSOUNDS */
|
||||||
static void
|
static void
|
||||||
macsound_play_usersound(char *filename UNUSED, int volume UNUSED, int idx UNUSED)
|
macsound_play_usersound(char *filename UNUSED, int volume UNUSED, int idx UNUSED)
|
||||||
|
|||||||
@@ -149,4 +149,24 @@ Description of modifications made to the original:
|
|||||||
- .572 seconds
|
- .572 seconds
|
||||||
|
|
||||||
|
|
||||||
|
File: sa2_xplevelup.wav
|
||||||
|
Source: https://freesound.org/people/UsuarioLeal/sounds/446464/
|
||||||
|
Original: download/446464__usuarioleal__21-xilofono.wav
|
||||||
|
By: https://freesound.org/people/UsuarioLeal/
|
||||||
|
License: http://creativecommons.org/publicdomain/zero/1.0/
|
||||||
|
Download Date: February 4, 2023
|
||||||
|
Description of modifications made to the original:
|
||||||
|
- No changes
|
||||||
|
- 1.204 seconds
|
||||||
|
|
||||||
|
|
||||||
|
File: sa2_xpleveldown.wav
|
||||||
|
Source: https://freesound.org/people/Casonika/sounds/546734/download/
|
||||||
|
Original: 546734__casonika__violin-pluck-starting-c2-fast-descending-effect.wav
|
||||||
|
By: https://freesound.org/people/Casonika/
|
||||||
|
License: https://creativecommons.org/licenses/by/4.0/
|
||||||
|
Download Date: February 4, 2023
|
||||||
|
Description of modifications made to the original:
|
||||||
|
- 00h00m02.182s to 00h00m03.008s as selection.
|
||||||
|
- Saved selection to file named sa2_xpleveldown.wav
|
||||||
|
- .826 seconds
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -63,6 +63,8 @@ set UU=..\..\util\uudecode.exe
|
|||||||
%UU% sound_Wooden_Harp_E.uu
|
%UU% sound_Wooden_Harp_E.uu
|
||||||
%UU% sound_Wooden_Harp_F.uu
|
%UU% sound_Wooden_Harp_F.uu
|
||||||
%UU% sound_Wooden_Harp_G.uu
|
%UU% sound_Wooden_Harp_G.uu
|
||||||
|
%UU% sa2_xpleveldown.uu
|
||||||
|
%UU% sa2_xplevelup.uu
|
||||||
|
|
||||||
set UU=
|
set UU=
|
||||||
|
|
||||||
|
|||||||
@@ -60,4 +60,6 @@ uudecode sound_Wooden_Harp_D.uu
|
|||||||
uudecode sound_Wooden_Harp_E.uu
|
uudecode sound_Wooden_Harp_E.uu
|
||||||
uudecode sound_Wooden_Harp_F.uu
|
uudecode sound_Wooden_Harp_F.uu
|
||||||
uudecode sound_Wooden_Harp_G.uu
|
uudecode sound_Wooden_Harp_G.uu
|
||||||
|
uudecode sa2_xpleveldown.uu
|
||||||
|
uudecode sa2_xplevelup.uu
|
||||||
|
|
||||||
|
|||||||
@@ -33,7 +33,8 @@ static void maybe_preinsert_directory(int32_t, char *, char *, size_t);
|
|||||||
struct sound_procs windsound_procs = {
|
struct sound_procs windsound_procs = {
|
||||||
SOUNDID(windsound),
|
SOUNDID(windsound),
|
||||||
SOUND_TRIGGER_USERSOUNDS | SOUND_TRIGGER_SOUNDEFFECTS
|
SOUND_TRIGGER_USERSOUNDS | SOUND_TRIGGER_SOUNDEFFECTS
|
||||||
| SOUND_TRIGGER_HEROMUSIC | SOUND_TRIGGER_AMBIENCE,
|
| SOUND_TRIGGER_HEROMUSIC | SOUND_TRIGGER_AMBIENCE
|
||||||
|
| SOUND_TRIGGER_ACHIEVEMENTS,
|
||||||
windsound_init_nhsound,
|
windsound_init_nhsound,
|
||||||
windsound_exit_nhsound,
|
windsound_exit_nhsound,
|
||||||
windsound_achievement,
|
windsound_achievement,
|
||||||
@@ -57,6 +58,54 @@ windsound_exit_nhsound(const char *reason)
|
|||||||
static void
|
static void
|
||||||
windsound_achievement(schar ach1, schar ach2, int32_t repeat)
|
windsound_achievement(schar ach1, schar ach2, int32_t repeat)
|
||||||
{
|
{
|
||||||
|
int reslt = 0;
|
||||||
|
const char *filename;
|
||||||
|
char resourcename[120], buf[PATHLEN];
|
||||||
|
int findsound_approach = sff_base_only;
|
||||||
|
DWORD fdwsound = SND_NODEFAULT;
|
||||||
|
char *exedir = (char *) 0;
|
||||||
|
|
||||||
|
adjust_soundargs_for_compiler(&findsound_approach, &fdwsound, &exedir);
|
||||||
|
maybe_preinsert_directory(findsound_approach, exedir, buf, sizeof buf);
|
||||||
|
fdwsound |= SND_ASYNC;
|
||||||
|
|
||||||
|
if (ach1 == 0 && ach2 == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
resourcename[0] = '\0';
|
||||||
|
if (ach1 == 0) {
|
||||||
|
int sa2 = (int) ach2;
|
||||||
|
|
||||||
|
if (sa2 > sa2_zero_invalid && sa2 < number_of_sa2_entries) {
|
||||||
|
switch(sa2) {
|
||||||
|
case sa2_splashscreen:
|
||||||
|
Strcpy(resourcename, "sa2_splashscreen");
|
||||||
|
break;
|
||||||
|
case sa2_newgame_nosplash:
|
||||||
|
Strcpy(resourcename, "sa2_newgame_nosplash");
|
||||||
|
break;
|
||||||
|
case sa2_restoregame:
|
||||||
|
Strcpy(resourcename, "sa2_restoregame");
|
||||||
|
break;
|
||||||
|
case sa2_xplevelup:
|
||||||
|
Strcpy(resourcename, "sa2_xplevelup");
|
||||||
|
break;
|
||||||
|
case sa2_xpleveldown:
|
||||||
|
Strcpy(resourcename, "sa2_xpleveldown");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (resourcename[0] == '\0')
|
||||||
|
return;
|
||||||
|
adjust_soundargs_for_compiler(&findsound_approach, &fdwsound, &exedir);
|
||||||
|
/* the final, or only, one is played ASYNC */
|
||||||
|
maybe_preinsert_directory(findsound_approach, exedir, buf, sizeof buf);
|
||||||
|
filename = base_soundname_to_filename(resourcename,
|
||||||
|
buf, sizeof buf, findsound_approach);
|
||||||
|
if (filename) {
|
||||||
|
reslt = PlaySound(filename, NULL, fdwsound);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
@@ -239,7 +288,7 @@ adjust_soundargs_for_compiler(
|
|||||||
static void
|
static void
|
||||||
maybe_preinsert_directory(int32_t findsound_approach, char *exedir, char *buf, size_t sz)
|
maybe_preinsert_directory(int32_t findsound_approach, char *exedir, char *buf, size_t sz)
|
||||||
{
|
{
|
||||||
int largest_se_basename = 35;
|
int largest_basename = 35;
|
||||||
|
|
||||||
/* findsound_approach = sff_havdir_append_rest means a directory name will be
|
/* findsound_approach = sff_havdir_append_rest means a directory name will be
|
||||||
* inserted into the begining of buf and the remaining parts of the
|
* inserted into the begining of buf and the remaining parts of the
|
||||||
@@ -250,7 +299,7 @@ maybe_preinsert_directory(int32_t findsound_approach, char *exedir, char *buf, s
|
|||||||
|
|
||||||
if (findsound_approach == sff_havedir_append_rest) {
|
if (findsound_approach == sff_havedir_append_rest) {
|
||||||
if (exedir) {
|
if (exedir) {
|
||||||
if (strlen(exedir) < (sz - largest_se_basename))
|
if (strlen(exedir) < (sz - largest_basename))
|
||||||
Strcpy(buf, exedir);
|
Strcpy(buf, exedir);
|
||||||
else
|
else
|
||||||
*buf = '\0';
|
*buf = '\0';
|
||||||
|
|||||||
@@ -626,8 +626,12 @@ init_sound_and_display_gamewindows(void)
|
|||||||
|
|
||||||
activate_chosen_soundlib();
|
activate_chosen_soundlib();
|
||||||
|
|
||||||
|
if (iflags.wc_splash_screen && !flags.randomall) {
|
||||||
SoundAchievement(0, sa2_splashscreen, 0);
|
SoundAchievement(0, sa2_splashscreen, 0);
|
||||||
/* ToDo: new splash screen invocation will go here */
|
/* ToDo: new splash screen invocation will go here */
|
||||||
|
} else {
|
||||||
|
SoundAchievement(0, sa2_newgame_nosplash, 0);
|
||||||
|
}
|
||||||
|
|
||||||
WIN_MESSAGE = create_nhwindow(NHW_MESSAGE);
|
WIN_MESSAGE = create_nhwindow(NHW_MESSAGE);
|
||||||
if (VIA_WINDOWPORT()) {
|
if (VIA_WINDOWPORT()) {
|
||||||
|
|||||||
+2
-1
@@ -227,6 +227,7 @@ losexp(
|
|||||||
/* remove intrinsic abilities */
|
/* remove intrinsic abilities */
|
||||||
adjabil(u.ulevel + 1, u.ulevel);
|
adjabil(u.ulevel + 1, u.ulevel);
|
||||||
livelog_printf(LL_MINORAC, "lost experience level %d", u.ulevel + 1);
|
livelog_printf(LL_MINORAC, "lost experience level %d", u.ulevel + 1);
|
||||||
|
SoundAchievement(0, sa2_xpleveldown, 0);
|
||||||
} else {
|
} else {
|
||||||
if (drainer) {
|
if (drainer) {
|
||||||
gk.killer.format = KILLED_BY;
|
gk.killer.format = KILLED_BY;
|
||||||
@@ -344,7 +345,7 @@ pluslvl(
|
|||||||
if (u.ulevelmax < u.ulevel)
|
if (u.ulevelmax < u.ulevel)
|
||||||
u.ulevelmax = u.ulevel;
|
u.ulevelmax = u.ulevel;
|
||||||
adjabil(u.ulevel - 1, u.ulevel); /* give new intrinsics */
|
adjabil(u.ulevel - 1, u.ulevel); /* give new intrinsics */
|
||||||
|
SoundAchievement(0, sa2_xplevelup, 0);
|
||||||
old_ach_cnt = count_achievements();
|
old_ach_cnt = count_achievements();
|
||||||
newrank = xlev_to_rank(u.ulevel);
|
newrank = xlev_to_rank(u.ulevel);
|
||||||
if (newrank > oldrank)
|
if (newrank > oldrank)
|
||||||
|
|||||||
@@ -21,7 +21,8 @@ SNDWAVS = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C se_squeak_D \
|
|||||||
sound_Wooden_Harp_C sound_Wooden_Harp_D sound_Wooden_Harp_E \
|
sound_Wooden_Harp_C sound_Wooden_Harp_D sound_Wooden_Harp_E \
|
||||||
sound_Wooden_Harp_F sound_Wooden_Harp_G sound_Magic_Flute_A \
|
sound_Wooden_Harp_F sound_Wooden_Harp_G sound_Magic_Flute_A \
|
||||||
sound_Magic_Flute_B sound_Magic_Flute_C sound_Magic_Flute_D \
|
sound_Magic_Flute_B sound_Magic_Flute_C sound_Magic_Flute_D \
|
||||||
sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G
|
sound_Magic_Flute_E sound_Magic_Flute_F sound_Magic_Flute_G \
|
||||||
|
sa2_xpleveldown sa2_xplevelup
|
||||||
|
|
||||||
WAVS = $(addprefix $(WAVDIR)/, $(addsuffix .wav, $(SNDWAVS)))
|
WAVS = $(addprefix $(WAVDIR)/, $(addsuffix .wav, $(SNDWAVS)))
|
||||||
endif # NEEDS_WAV
|
endif # NEEDS_WAV
|
||||||
|
|||||||
@@ -865,7 +865,8 @@ WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
|
|||||||
sound_Wooden_Harp_A sound_Wooden_Harp_B \
|
sound_Wooden_Harp_A sound_Wooden_Harp_B \
|
||||||
sound_Wooden_Harp_C sound_Wooden_Harp_D \
|
sound_Wooden_Harp_C sound_Wooden_Harp_D \
|
||||||
sound_Wooden_Harp_E sound_Wooden_Harp_F \
|
sound_Wooden_Harp_E sound_Wooden_Harp_F \
|
||||||
sound_Wooden_Harp_G
|
sound_Wooden_Harp_G sa2_xplevelup sa2_xpleveldown
|
||||||
|
|
||||||
WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
|
WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
|
||||||
|
|
||||||
ifeq "$(HAVE_SOUNDLIB)" "Y"
|
ifeq "$(HAVE_SOUNDLIB)" "Y"
|
||||||
|
|||||||
@@ -788,7 +788,8 @@ WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
|
|||||||
$(SndWavDir)\sound_Wooden_Harp_A.wav $(SndWavDir)\sound_Wooden_Harp_B.wav \
|
$(SndWavDir)\sound_Wooden_Harp_A.wav $(SndWavDir)\sound_Wooden_Harp_B.wav \
|
||||||
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
|
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
|
||||||
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
|
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
|
||||||
$(SndWavDir)\sound_Wooden_Harp_G.wav
|
$(SndWavDir)\sound_Wooden_Harp_G.wav $(SndWavDir)\sa2_xpleveldown.wav \
|
||||||
|
$(SndWavDir)\sa2_xplevelup.wav
|
||||||
|
|
||||||
!IF "$(HAVE_SOUNDLIB)" == "Y"
|
!IF "$(HAVE_SOUNDLIB)" == "Y"
|
||||||
!IF "$(NEED_USERSOUNDS)" == "Y"
|
!IF "$(NEED_USERSOUNDS)" == "Y"
|
||||||
@@ -2145,6 +2146,8 @@ $(SndWavDir)\sound_Wooden_Harp_D.wav: $(SndWavDir)\sound_Wooden_Harp_D.uu $(U)uu
|
|||||||
$(SndWavDir)\sound_Wooden_Harp_E.wav: $(SndWavDir)\sound_Wooden_Harp_E.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_E.wav: $(SndWavDir)\sound_Wooden_Harp_E.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)\sound_Wooden_Harp_F.wav: $(SndWavDir)\sound_Wooden_Harp_F.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_F.wav: $(SndWavDir)\sound_Wooden_Harp_F.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)\sa2_xpleveldown.wav: $(SndWavDir)\sa2_xpleveldown.uu $(U)uudecode.exe
|
||||||
|
$(SndWavDir)\sa2_xplevelup.wav: $(SndWavDir)\sa2_xplevelup.uu $(U)uudecode.exe
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Housekeeping
|
# Housekeeping
|
||||||
|
|||||||
@@ -105,6 +105,8 @@ sound_Wooden_Harp_D WAVE "sound_Wooden_Harp_D.wav"
|
|||||||
sound_Wooden_Harp_E WAVE "sound_Wooden_Harp_E.wav"
|
sound_Wooden_Harp_E WAVE "sound_Wooden_Harp_E.wav"
|
||||||
sound_Wooden_Harp_F WAVE "sound_Wooden_Harp_F.wav"
|
sound_Wooden_Harp_F WAVE "sound_Wooden_Harp_F.wav"
|
||||||
sound_Wooden_Harp_G WAVE "sound_Wooden_Harp_G.wav"
|
sound_Wooden_Harp_G WAVE "sound_Wooden_Harp_G.wav"
|
||||||
|
sa2_xpleveldown WAVE "sa2_xpleveldown.wav"
|
||||||
|
sa2_xplevelup WAVE "sa2_xplevelup.wav"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*console.rc*/"
|
/*console.rc*/"
|
||||||
|
|||||||
@@ -212,6 +212,8 @@
|
|||||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_E.uu"/>
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_E.uu"/>
|
||||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_F.uu"/>
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_F.uu"/>
|
||||||
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_G.uu"/>
|
<UUFiles Include = "$(SndWavDir)sound_Wooden_Harp_G.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sa2_xpleveldown.uu"/>
|
||||||
|
<UUFiles Include = "$(SndWavDir)sa2_xplevelup.uu"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
|
<IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
|
||||||
|
|||||||
@@ -72,6 +72,8 @@
|
|||||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_E.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_F.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sound_Wooden_Harp_G.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sa2_xpleveldown.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
|
<Exec Command=""$(ToolsDir)uudecode.exe" "$(SndWavDir)sa2_xplevelup.uu"" WorkingDirectory="$(SndWavDir)"/>
|
||||||
</Target>
|
</Target>
|
||||||
<Target Name="Clean">
|
<Target Name="Clean">
|
||||||
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
|
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
|
||||||
|
|||||||
@@ -452,6 +452,8 @@ sound_Wooden_Harp_D WAVE "sound_Wooden_Harp_D.wav"
|
|||||||
sound_Wooden_Harp_E WAVE "sound_Wooden_Harp_E.wav"
|
sound_Wooden_Harp_E WAVE "sound_Wooden_Harp_E.wav"
|
||||||
sound_Wooden_Harp_F WAVE "sound_Wooden_Harp_F.wav"
|
sound_Wooden_Harp_F WAVE "sound_Wooden_Harp_F.wav"
|
||||||
sound_Wooden_Harp_G WAVE "sound_Wooden_Harp_G.wav"
|
sound_Wooden_Harp_G WAVE "sound_Wooden_Harp_G.wav"
|
||||||
|
sa2_xpleveldown WAVE "sa2_xpleveldown.wav"
|
||||||
|
sa2_xplevelup WAVE "sa2_xplevelup.wav"
|
||||||
#endif
|
#endif
|
||||||
#endif // English (United States) resources
|
#endif // English (United States) resources
|
||||||
/////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
|||||||
Reference in New Issue
Block a user