add warning glow for Orcrist & Grimtooth
Make Orcrist glow light blue when orcs are present, just like Sting. (Sting supposedly glowed because it was made by the elves of Gondolin rather than any particular attribute built into it, and Orcrist was made there too. I think it also glowed in the Hobbit; that was how Bilbo recognized what the situation was when he first saw Sting glow. Maybe it was the other sword rather than Orcrist, but they were treated as being functionally equivalent.) Also make Grimtooth glow red when elves are present. That's from thin air, to give it some novelty. Unlike Sting, whose double-damage bonus is restricted to orc targets, Grimtooth's weak 1d6 bonus still applies to all targets.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 display.c $NHDT-Date: 1432863399 2015/05/29 01:36:39 $ $NHDT-Branch: master $:$NHDT-Revision: 1.55 $ */
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/* NetHack 3.6 display.c $NHDT-Date: 1432946532 2015/05/30 00:42:12 $ $NHDT-Branch: master $:$NHDT-Revision: 1.56 $ */
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/* Copyright (c) Dean Luick, with acknowledgements to Kevin Darcy */
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/* and Dave Cohrs, 1990. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1147,8 +1147,7 @@ see_monsters()
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/*
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* Make Sting glow blue or stop glowing if required.
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*/
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if (new_warn_obj_cnt != warn_obj_cnt && uwep
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&& uwep->oartifact == ART_STING) {
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if (new_warn_obj_cnt != warn_obj_cnt) {
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Sting_effects(new_warn_obj_cnt);
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warn_obj_cnt = new_warn_obj_cnt;
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}
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