pull request #1237 - bill_dummy_object() is
overcharging when using up a stack instead of single item Pull request by entrez: shop bill was being inflated by item count if more that one unpaid item got used up at once. Lighting N unpaid candles charged N * N * single_candle_price instead of the intended N * single_candle_price. This PR was in response to issue #1236 by Xdminsy: usage fees for applying more unpaid candles are multiplied by amount once more. Closes #1237 Closes #1236
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@@ -1406,6 +1406,9 @@ when engraving with a stack of cursed weapons, treat it differently if that
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stack is welded to hero's hand: write in dust and leave whole stack
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stack is welded to hero's hand: write in dust and leave whole stack
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welded rather than split one off stack to engrave on floor
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welded rather than split one off stack to engrave on floor
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hero or monster didn't fall into pit if water at the location was boiled away
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hero or monster didn't fall into pit if water at the location was boiled away
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shopkeepers magnified the cost of shop items used up as a group; normally
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using an item splits 1 from its stack, but applying a stack of N
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candles to light them all charged N * N * single_candle_price
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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