breaking wielded fragile item against iron bars

Reported by entrez, wielding something fragile (potion of acid
perhaps), and using F to smash it against iron bars called breaktest()
directly, then a second time indirectly through hero_breaks() via
hit_bars().  There is a random chance to resist breaking (99% for
artifacts, 1% for other items) so breaktest() might say that something
will break on the first call and that it will not break on the second
call, or vice versa.  That could remove uwep from inventory then leave
it in limbo without destroying it, or destroy uwep without removing it
from inventory first triggering impossible "obfree: deleting worn obj".
This commit is contained in:
PatR
2021-10-22 19:11:51 -07:00
parent 56f79dd207
commit 37e63f6829
8 changed files with 97 additions and 61 deletions

View File

@@ -522,6 +522,15 @@ enum bodypart_types {
exiting early with "You don't have anything to
foo" if nothing in inventory is valid) */
/* flags for hero_breaks() and hits_bars(); BRK_KNOWN* let callers who have
already called breaktest() prevent it from being called again since it
has a random factor which makes it be non-deterministic */
#define BRK_BY_HERO 1
#define BRK_FROM_INV 2
#define BRK_KNOWN2BREAK 4
#define BRK_KNOWN2NOTBREAK 8
#define BRK_KNOWN_OUTCOME (BRK_KNOWN2BREAK | BRK_KNOWN2NOTBREAK)
/* values returned from getobj() callback functions */
enum getobj_callback_returns {
/* generally invalid - can't be used for this purpose. will give a "silly