breaking wielded fragile item against iron bars

Reported by entrez, wielding something fragile (potion of acid
perhaps), and using F to smash it against iron bars called breaktest()
directly, then a second time indirectly through hero_breaks() via
hit_bars().  There is a random chance to resist breaking (99% for
artifacts, 1% for other items) so breaktest() might say that something
will break on the first call and that it will not break on the second
call, or vice versa.  That could remove uwep from inventory then leave
it in limbo without destroying it, or destroy uwep without removing it
from inventory first triggering impossible "obfree: deleting worn obj".
This commit is contained in:
PatR
2021-10-22 19:11:51 -07:00
parent 56f79dd207
commit 37e63f6829
8 changed files with 97 additions and 61 deletions

View File

@@ -550,7 +550,7 @@ hitfloor(struct obj *obj,
pline("%s %s the %s.", Doname2(obj), otense(obj, "hit"), surf);
}
if (hero_breaks(obj, u.ux, u.uy, TRUE))
if (hero_breaks(obj, u.ux, u.uy, BRK_FROM_INV))
return;
if (ship_object(obj, u.ux, u.uy, FALSE))
return;
@@ -2053,13 +2053,20 @@ gem_accept(register struct monst *mon, register struct obj *obj)
int
hero_breaks(struct obj *obj,
xchar x, xchar y, /* object location (ox, oy may not be right) */
boolean from_invent) /* thrown or dropped by player;
maybe on shop bill */
unsigned breakflags)
{
boolean in_view = Blind ? FALSE : (from_invent || cansee(x, y));
/* from_invent: thrown or dropped by player; maybe on shop bill;
by-hero is implicit so callers don't need to specify BRK_BY_HERO */
boolean from_invent = (breakflags & BRK_FROM_INV) != 0,
in_view = Blind ? FALSE : (from_invent || cansee(x, y));
unsigned brk = (breakflags & BRK_KNOWN_OUTCOME);
if (!breaktest(obj))
/* only call breaktest if caller hasn't already specified the outcome */
if (!brk)
brk = breaktest(obj) ? BRK_KNOWN2BREAK : BRK_KNOWN2NOTBREAK;
if (brk == BRK_KNOWN2NOTBREAK)
return 0;
breakmsg(obj, in_view);
breakobj(obj, x, y, TRUE, from_invent);
return 1;