diff --git a/sound/fmod/fmod.c b/sound/fmod/fmod.c index 3f35ee5c8..230047f3f 100644 --- a/sound/fmod/fmod.c +++ b/sound/fmod/fmod.c @@ -16,7 +16,7 @@ static void fmod_init_nhsound(void); static void fmod_exit_nhsound(const char *); static void fmod_achievement(schar, schar, int32_t); static void fmod_soundeffect(char *, int32_t, int32_t); -static void fmod_hero_playnotes(int32_t, const char *, int32_t); +static void fmod_hero_playnotes(int32_t instrument, const char *str, int32_t volume); static void fmod_play_usersound(const char *, int32_t, int32_t); static void fmod_ambience(int32_t, int32_t, int32_t); static void fmod_verbal(char *, int32_t, int32_t, int32_t, int32_t); @@ -46,8 +46,8 @@ static void fmod_exit_nhsound(const char *reason) { /* Close / Terminate external sound library */ - FMOD_System_Close(&systemvar); - FMOD_System_Release(&systemvar); + FMOD_System_Close(systemvar); + FMOD_System_Release(systemvar); } /* fulfill SNDCAP_ACHIEVEMENTS */ @@ -65,7 +65,7 @@ fmod_soundeffect(char *desc, int32_t seid, int32_t volume) } /* fulfill SNDCAP_HEROMUSIC */ -static void fmod_hero_playnotes(int32_t instrument, char *str, int32_t volume) +static void fmod_hero_playnotes(int32_t instrument, const char *str, int32_t volume) { // to be added in future } @@ -88,12 +88,17 @@ fmod_play_usersound(const char *filename, int32_t volume UNUSED, int32_t idx UNU static void fmod_ambience(int32_t ambienceid, int32_t ambience_action, - int32_t hero_proximity) + int32_t hero_proximity) { // to be added in future } - +static void +fmod_verbal(char *text, int32_t gender, int32_t tone, + int32_t vol, int32_t moreinfo) +{ + // to be added in future +} #endif /* SND_LIB_FMOD */ /* end of fmod.c */ diff --git a/sys/windows/Makefile.nmake b/sys/windows/Makefile.nmake index ab87543d1..dbff3a676 100644 --- a/sys/windows/Makefile.nmake +++ b/sys/windows/Makefile.nmake @@ -50,6 +50,7 @@ GAMEDIR = ..\binary # Default game build directory # windsound uses built-in Microsoft API's, no 3rd party download is required. SOUND_LIBRARIES = windsound +#SOUND_LIBRARIES = windsound fmod #------------------------------------------------------------------------------ # Curses options. @@ -805,20 +806,17 @@ NEED_USERSOUNDS=Y NEED_SEAUTOMAP=Y NEED_WAV=Y FMODROOT=..\lib\fmod\api\core +FMODDLLBASENAME = fmod.dll SOUNDLIBINCL = $(SOUNDLIBINCL) -I$(FMODROOT)/inc SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_FMOD TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)fmod.o GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)fmod.o FMODLIBDIR = $(FMODROOT)\lib\$(TARGET_CPU) -FMODLIBDLL = fmod_vc.dll -!IF "$(TARGET_CPU)" == "x86" +FMODLIBDLL = $(FMODLIBDIR)\$(FMODDLLBASENAME) +FMODFLAGS = -wd4201 TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib -#!ELSE -#TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib -#GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)\fmod_vc.lib -!ENDIF -GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)\$(FMODLIBDLL) +GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)\$(FMODDLLBASENAME) FMODDIR = ..\sound\fmod SOUNDSRCS = $(SOUNDSRCS) $(FMODDIR)\fmod.c !MESSAGE --------------------------------------------------------------------- @@ -827,7 +825,7 @@ SOUNDSRCS = $(SOUNDSRCS) $(FMODDIR)\fmod.c !MESSAGE fmod include directory : $(FMODROOT)\inc !MESSAGE fmod library directory : $(FMODLIBDIR) !MESSAGE fmod library to link with : $(FMODLIBDIR)\fmod_vc.lib -!MESSAGE fmod library dll : $(FMODLIBDIR)\$(FMODLIBDLL) +!MESSAGE fmod library dll : $(FMODLIBDLL) !MESSAGE --------------------------------------------------------------------- FMOD_MISSING= !IF !EXIST("$(FMODROOT)\inc") @@ -842,9 +840,9 @@ FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR) FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\fmod_vc.lib !MESSAGE Error: missing $(FMODLIBDIR)\fmod_vc.lib !ENDIF -!IF !EXIST("$(FMODLIBDIR)\$(FMODLIBDLL)") -FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)\$(FMODLIBDLL) -!MESSAGE Error: missing $(FMODLIBDIR)\$(FMODLIBDLL) +!IF !EXIST("$(FMODLIBDLL)") +FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDLL) +!MESSAGE Error: missing $(FMODLIBDLL) !ENDIF !IF "$(FMOD_MISSING)" != "" !ERROR Error: Cannot proceed with fmod integration included @@ -1341,10 +1339,10 @@ DLB = #========================================== {$(FMODDIR)}.c{$(OBJTTY)}.o: - $(Q)$(CC) $(CFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< + $(Q)$(CC) $(CFLAGS) $(FMODFLAGS) -I$(WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(FMODDIR)}.c{$(OBJGUI)}.o: - $(Q)$(CC) $(CFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< + $(Q)$(CC) $(CFLAGS) $(FMODFLAGS) -I$(WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== #=============== TARGETS ================== @@ -2063,8 +2061,8 @@ $(OTTY)fmod.o: $(FMODDIR)\fmod.c $(HACK_H) $(OGUI)fmod.o: $(FMODDIR)\fmod.c $(HACK_H) # Copy the DLL to GAMEDIR -$(GAMEDIR)\FMODLIBDLL: $(FMODLIBDIR)\$(FMODLIBDLL) - copy $(FMODLIBDIR)\$(FMODLIBDLL) $@ +$(GAMEDIR)\$(FMODDLLBASENAME): + copy $(FMODLIBDLL) $@ !ENDIF #=================================================================== # sys/windows dependencies