diff --git a/dat/bigrm-3.lua b/dat/bigrm-3.lua index e7c99a28a..ee7e0f310 100644 --- a/dat/bigrm-3.lua +++ b/dat/bigrm-3.lua @@ -30,6 +30,14 @@ des.map([[ -- Dungeon Description des.region(selection.area(01,01,73,16), "lit"); +-- replace some walls +if percent(66) then + local sel = selection.match("[.w.]"); + local terrains = { "F", "T", "W", "Z" }; + local choice = terrains[math.random(1, #terrains)]; + des.terrain(sel, choice); +end + -- Stairs des.stair("up"); des.stair("down"); diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 412bd333e..74b821885 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -976,6 +976,7 @@ wielding a bec de corbin makes ravens generate peaceful moving with 'm' prefix allows hero to enter a known pit carefully rangers always succeed in disarming bear traps, unless impaired bigroom variant 2 may have ice floor in unlit areas +bigroom variant 3 may have some walls replaced with other terrain bigroom variant 4 may have two large squares of terrain in the middle bigroom variant 5 may have patches of ice or clouds some large monsters can knock back smaller monsters with a hit