encumbrance checks
I polymorphed into something wimpy and became overloaded or even overtaxed so I dropped everything. The status line still showed overloaded or overtaxed until my next move. That didn't happen in 3.6.x or 3.4.3 but I didn't pursue trying to figure out what caused this misbehavior. I wanted to add an encumber_msg() call to freeinv() but that would cause message sequencing issues. Instead, add a call to it in a few places where items are leaving hero's inventory, particularly for the chain of calls for dropping stuff. I've left it off in a bunch of other potential places. Also add a few missing (void) casts where the return value of existing encumber_msg() calls is being ignored.
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@@ -245,6 +245,7 @@ throw_obj(struct obj *obj, int shotlimit)
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}
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freeinv(otmp);
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throwit(otmp, wep_mask, twoweap, oldslot);
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(void) encumber_msg();
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}
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g.m_shot.n = g.m_shot.i = 0;
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g.m_shot.o = STRANGE_OBJECT;
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