diff --git a/dat/minetn-6.lua b/dat/minetn-6.lua index a31d9fcd8..2827d1947 100644 --- a/dat/minetn-6.lua +++ b/dat/minetn-6.lua @@ -86,6 +86,14 @@ des.monster("gnome lord") des.monster("dwarf") des.monster("dwarf") des.monster("dwarf") +des.monster({ id = "dwarf", peaceful = 1 }) +des.monster({ id = "dwarf", peaceful = 1 }) +des.monster({ id = "gnome", peaceful = 1 }) +des.monster({ id = "gnome", peaceful = 1 }) +des.monster({ id = "hobbit", peaceful = 1 }) +des.monster({ id = "goblin", peaceful = 1 }) +des.monster({ id = "kobold", peaceful = 1 }) +des.monster({ id = "dog", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 5af951add..afeb8c249 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1577,6 +1577,7 @@ the "totally digested" instadeath timer is much faster slow monster effects are more effective against faster enemies light-spell is clerical, if playing a priest boomerang can hit multiple monsters +the "bustling town" minetown has more peacefuls Fixes to 3.7.0-x General Problems Exposed Via git Repository