Lua: ice theme room and melting ice

Allow the ice theme room to occasionally have melting ice.
Add nh.abscoord() to convert room-relative to map-absolute coords.
This commit is contained in:
Pasi Kallinen
2022-03-15 22:05:32 +02:00
parent bdc81ab389
commit 38924002e0
5 changed files with 42 additions and 1 deletions

View File

@@ -1152,6 +1152,8 @@ static const struct luaL_Reg nhl_functions[] = {
{"stop_timer_at", nhl_timer_stop_at},
{"start_timer_at", nhl_timer_start_at},
{"abscoord", nhl_abs_coord},
{"pline", nhl_pline},
{"verbalize", nhl_verbalize},
{"menu", nhl_menu},

View File

@@ -4922,6 +4922,24 @@ l_table_getset_feature_flag(
}
}
/* convert relative coordinate to absolute */
int
nhl_abs_coord(lua_State *L)
{
int argc = lua_gettop(L);
xchar x = -1, y = -1;
if (argc == 2) {
x = (xchar) lua_tointeger(L, 1);
y = (xchar) lua_tointeger(L, 2);
get_location_coord(&x, &y, ANY_LOC, NULL, SP_COORD_PACK(x,y));
} else
nhl_error(L, "nhl_abs_coord: Wrong args");
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 2;
}
/* feature("fountain", x, y); */
/* feature("fountain", {x,y}); */
/* feature({ type="fountain", x=NN, y=NN }); */