Fix: travel from 'interesting' position
(including resuming travel after being interrupted) Attempting to travel from an 'interesting' spot that would normally stop travel mid-attempt (next to a door, next to a monster, etc) would fail to get off the ground, because the 'interesting thing' would halt travel before taking the first step. Prior to433f0cc, initiating travel would immediately trigger a call to domove in rhack; as part of refactoring travel, the order of events in rhack was changed so that this didn't happen immediately as before. Add domove to the end of dotravel_target to produce a similar effect to the previous arrangement. domove also zeroes out g.domove_attempting, which I think is the reasonc0c617cseemed to mitigate some of the issues associated with this problem (e.g. travel target selection seemingly not registering right away). Fixes #559
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