fix #K3257 - lichens' sticky attack holds hero

in the air.  can_reach_floor() was changed relatively recently
to return False if hero was held by a monster.  It wasn't
necessarily because the monster was lifting him or her off the
floor though.  Restricted movement could produce same effect.

Change the new behavior to only happen when holder has used a
hug attack, so that being held by a fungus or mimic doesn't
prevent access to the floor.

This may need to be revisited because the idea that the hero's
arms have been pinned by a hugging monster contradicts the
ability to attack that monster.  However, it matches the long-
standing inability to attack any other adjacent monster in
that circumstance.
This commit is contained in:
PatR
2021-01-30 17:19:17 -08:00
parent aacea63f7c
commit 38e69519d1
2 changed files with 11 additions and 3 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.438 $ $NHDT-Date: 1612053751 2021/01/31 00:42:31 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.439 $ $NHDT-Date: 1612055953 2021/01/31 01:19:13 $
General Fixes and Modified Features
-----------------------------------
@@ -501,6 +501,8 @@ changes accompanying sorting of discoveries resulted in omitting very last
item for '`'/#knownclass on a class where every item was discoverable
and had no extra labels (so potions and rings, possibly others, but
not scrolls or wands) and every item was actually discovered
change to can_reach_floor() resulted in hero being unable to reach the floor
when held by a lichen
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support