Blame hero for broken digging wand shop damage
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@@ -3774,7 +3774,7 @@ add_damage(
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tmp_dam->flags = levl[x][y].flags;
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tmp_dam->next = gl.level.damagelist;
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gl.level.damagelist = tmp_dam;
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/* If player saw damage, display as a wall forever */
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/* If player saw damage, display walls post-repair as walls, not stone */
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if (cansee(x, y))
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levl[x][y].seenv = SVALL;
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}
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@@ -4478,7 +4478,7 @@ makekops(coord* mm)
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}
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void
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pay_for_damage(const char* dmgstr, boolean cant_mollify)
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pay_for_damage(const char *dmgstr, boolean cant_mollify)
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{
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register struct monst *shkp = (struct monst *) 0;
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char shops_affected[5];
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