Add safe_wait to toggle search and wait prevention
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@@ -675,7 +675,9 @@ support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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.lp .
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Wait or rest, do nothing for one turn. Precede with the \(oqm\(cq prefix
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to wait for a turn even next to a hostile monster.
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to wait for a turn even next to a hostile monster, if
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.op safe_wait
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is on.
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.lp a
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Apply (use) a tool (pick-axe, key, lamp...).
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.lp ""
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@@ -884,7 +886,9 @@ Redraw the screen.
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Search for secret doors and traps around you.
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It usually takes several tries to find something.
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Precede with the \(oqm\(cq prefix to search for a turn
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even next to a hostile monster.
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even next to a hostile monster, if
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.op safe_wait
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is on.
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.lp ""
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Can also be used to figure out whether there is still a monster at
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an adjacent \(lqremembered, unseen monster\(rq marker.
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@@ -3987,6 +3991,9 @@ Persistent.
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.lp safe_pet
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Prevent you from (knowingly) attacking your pets (default on).
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Persistent.
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.lp safe_wait
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Prevents you from waiting or searching when next to a hostile monster
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(default on). Persistent.
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.lp sanity_check
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Evaluate monsters, objects, and map prior to each turn (default off).
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Debug mode only.
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@@ -769,7 +769,8 @@ location other than the current position.
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%.lp
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\item[\tb{.}]
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Wait or rest, do nothing for one turn. Precede with the `{\tt m}' prefix
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to wait for a turn even next to a hostile monster.
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to wait for a turn even next to a hostile monster, if {\it safe\verb+_+wait\/}
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is on.
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%.lp
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\item[\tb{a}]
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Apply (use) a tool (pick-axe, key, lamp \ldots).\\
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@@ -968,7 +969,8 @@ Redraw the screen.
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Search for secret doors and traps around you.
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It usually takes several tries to find something.
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Precede with the `{\tt m}' prefix to wait for a turn
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even next to a hostile monster.\\
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even next to a hostile monster, if {\it safe\verb+_+wait\/}
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is on.\\
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%.lp ""
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Can also be used to figure out whether there is still a monster at
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an adjacent ``remembered, unseen monster'' marker.
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@@ -4307,6 +4309,10 @@ depend upon the window port used or on the type of terminal. Persistent.
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%.lp
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\item[\ib{safe\verb+_+pet}]
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Prevent you from (knowingly) attacking your pets (default on). Persistent.
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%.lp
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\item[\ib{safe\verb+_+wait}]
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Prevents you from waiting or searching when next to a hostile monster
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(default on). Persistent.
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%+.lp
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\item[\ib{sanity\verb+_+check}]
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Evaluate monsters, objects, and map prior to each turn (default off).
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@@ -126,7 +126,8 @@ it's possible to wish for tins of the Riders in wizard mode; eating one is
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fatal but if you're life-saved or decline to die, the game crashed
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revival via undead turning of corpse carried by hero said "your <mon> corpse
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comes alive" even when revived monster was undead
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prevent searching or waiting next to a hostile monster - override with 'm'
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prevent searching or waiting next to a hostile monster if boolean option
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safe_wait is on - override with 'm'
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allow random mimics to show up mimicing more furniture than just stairs
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scatter exploding bag of holding contents instead of outright deleting them
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male hero poly'd into nymph chooses charm vs seduce message based on being
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