Add safe_wait to toggle search and wait prevention
This commit is contained in:
@@ -675,7 +675,9 @@ support, the command is also invoked when a mouse-click takes place on a
|
||||
location other than the current position.
|
||||
.lp .
|
||||
Wait or rest, do nothing for one turn. Precede with the \(oqm\(cq prefix
|
||||
to wait for a turn even next to a hostile monster.
|
||||
to wait for a turn even next to a hostile monster, if
|
||||
.op safe_wait
|
||||
is on.
|
||||
.lp a
|
||||
Apply (use) a tool (pick-axe, key, lamp...).
|
||||
.lp ""
|
||||
@@ -884,7 +886,9 @@ Redraw the screen.
|
||||
Search for secret doors and traps around you.
|
||||
It usually takes several tries to find something.
|
||||
Precede with the \(oqm\(cq prefix to search for a turn
|
||||
even next to a hostile monster.
|
||||
even next to a hostile monster, if
|
||||
.op safe_wait
|
||||
is on.
|
||||
.lp ""
|
||||
Can also be used to figure out whether there is still a monster at
|
||||
an adjacent \(lqremembered, unseen monster\(rq marker.
|
||||
@@ -3987,6 +3991,9 @@ Persistent.
|
||||
.lp safe_pet
|
||||
Prevent you from (knowingly) attacking your pets (default on).
|
||||
Persistent.
|
||||
.lp safe_wait
|
||||
Prevents you from waiting or searching when next to a hostile monster
|
||||
(default on). Persistent.
|
||||
.lp sanity_check
|
||||
Evaluate monsters, objects, and map prior to each turn (default off).
|
||||
Debug mode only.
|
||||
|
||||
Reference in New Issue
Block a user