formatting: src/a*.c - d*.c continuation lines

Mostly && and || at end of the first half of a continued line rather
than at the start of the second half.  The automated reformat got
confused by comments in the midst of such lines.
  foo ||
  bar
was converted to
  foo
  || bar
but
  foo ||
  /* comment */
  bar
stayed as is.

Some excluded code [#if 0] was also manually reformatted, but this is
mainly stuff that can be found via regexp '[&|?:][ \t]*$' (with a lot
of false hits for labels whose colon ends their line).
This commit is contained in:
PatR
2015-10-19 17:32:21 -07:00
parent 2c20805b16
commit 3986546325
12 changed files with 272 additions and 270 deletions
+10 -10
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 artifact.c $NHDT-Date: 1439605077 2015/08/15 02:17:57 $ $NHDT-Branch: master $:$NHDT-Revision: 1.92 $ */
/* NetHack 3.6 artifact.c $NHDT-Date: 1445301116 2015/10/20 00:31:56 $ $NHDT-Branch: master $:$NHDT-Revision: 1.95 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -151,9 +151,9 @@ aligntyp alignment; /* target alignment, or A_NONE */
/* we're looking for an alignment-specific item
suitable for hero's role+race */
if ((a->alignment == alignment || a->alignment == A_NONE) &&
if ((a->alignment == alignment || a->alignment == A_NONE)
/* avoid enemies' equipment */
(a->race == NON_PM || !race_hostile(&mons[a->race]))) {
&& (a->race == NON_PM || !race_hostile(&mons[a->race]))) {
/* when a role-specific first choice is available, use it */
if (Role_if(a->role)) {
/* make this be the only possibility in the list */
@@ -1165,9 +1165,9 @@ int dieroll; /* needed for Magicbane and vorpal blades */
return FALSE;
}
realizes_damage = (youdefend || vis ||
realizes_damage = (youdefend || vis
/* feel the effect even if not seen */
(youattack && mdef == u.ustuck));
|| (youattack && mdef == u.ustuck));
/* the four basic attacks: fire, cold, shock and missiles */
if (attacks(AD_FIRE, otmp)) {
@@ -1944,11 +1944,11 @@ boolean drop_untouchable;
boolean beingworn, carryeffect, invoked;
long wearmask = ~(W_QUIVER | (u.twoweap ? 0L : W_SWAPWEP) | W_BALL);
beingworn = (obj->owornmask & wearmask) != 0L ||
/* some items in use don't have any wornmask setting */
(obj->oclass == TOOL_CLASS
&& (obj->lamplit || (obj->otyp == LEASH && obj->leashmon)
|| (Is_container(obj) && Has_contents(obj))));
beingworn = ((obj->owornmask & wearmask) != 0L
/* some items in use don't have any wornmask setting */
|| (obj->oclass == TOOL_CLASS
&& (obj->lamplit || (obj->otyp == LEASH && obj->leashmon)
|| (Is_container(obj) && Has_contents(obj)))));
if ((art = get_artifact(obj)) != 0) {
carryeffect = (art->cary.adtyp || art->cspfx);