formatting: src/a*.c - d*.c continuation lines

Mostly && and || at end of the first half of a continued line rather
than at the start of the second half.  The automated reformat got
confused by comments in the midst of such lines.
  foo ||
  bar
was converted to
  foo
  || bar
but
  foo ||
  /* comment */
  bar
stayed as is.

Some excluded code [#if 0] was also manually reformatted, but this is
mainly stuff that can be found via regexp '[&|?:][ \t]*$' (with a lot
of false hits for labels whose colon ends their line).
This commit is contained in:
PatR
2015-10-19 17:32:21 -07:00
parent 2c20805b16
commit 3986546325
12 changed files with 272 additions and 270 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 dothrow.c $NHDT-Date: 1445215018 2015/10/19 00:36:58 $ $NHDT-Branch: master $:$NHDT-Revision: 1.110 $ */
/* NetHack 3.6 dothrow.c $NHDT-Date: 1445301122 2015/10/20 00:32:02 $ $NHDT-Branch: master $:$NHDT-Revision: 1.111 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -850,13 +850,11 @@ boolean hitsroof;
int blindinc;
/* need to check for blindness result prior to destroying obj */
blindinc =
(otyp == CREAM_PIE || otyp == BLINDING_VENOM) &&
blindinc = ((otyp == CREAM_PIE || otyp == BLINDING_VENOM)
/* AT_WEAP is ok here even if attack type was AT_SPIT */
can_blnd(&youmonst, &youmonst, AT_WEAP, obj)
? rnd(25)
: 0;
&& can_blnd(&youmonst, &youmonst, AT_WEAP, obj))
? rnd(25)
: 0;
breakmsg(obj, !Blind);
breakobj(obj, u.ux, u.uy, TRUE, TRUE);
obj = 0; /* it's now gone */
@@ -949,12 +947,12 @@ STATIC_OVL boolean
throwing_weapon(obj)
struct obj *obj;
{
return (is_missile(obj) || is_spear(obj) ||
/* daggers and knife (excludes scalpel) */
(is_blade(obj) && !is_sword(obj)
&& (objects[obj->otyp].oc_dir & PIERCE)) ||
/* special cases [might want to add AXE] */
obj->otyp == WAR_HAMMER || obj->otyp == AKLYS);
return (boolean) (is_missile(obj) || is_spear(obj)
/* daggers and knife (excludes scalpel) */
|| (is_blade(obj) && !is_sword(obj)
&& (objects[obj->otyp].oc_dir & PIERCE))
/* special cases [might want to add AXE] */
|| obj->otyp == WAR_HAMMER || obj->otyp == AKLYS);
}
/* the currently thrown object is returning to you (not for boomerangs) */