Add helpless monster macro
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@@ -453,7 +453,7 @@ void
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quest_stat_check(struct monst *mtmp)
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{
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if (mtmp->data->msound == MS_NEMESIS)
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Qstat(in_battle) = (mtmp->mcanmove && !mtmp->msleeping
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Qstat(in_battle) = (!helpless(mtmp)
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&& monnear(mtmp, u.ux, u.uy));
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}
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