Merge branch 'NetHack-3.6.2'
This commit is contained in:
@@ -13,6 +13,7 @@
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*
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*/
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#ifdef WIN32
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#define NEED_VARARGS /* Uses ... */
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#include "hack.h"
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@@ -21,6 +22,10 @@
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#include <sys\stat.h>
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#include "win32api.h"
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extern boolean getreturn_enabled; /* from sys/share/pcsys.c */
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extern int redirect_stdout;
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#ifdef TTY_GRAPHICS
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/*
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* Console Buffer Flipping Support
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*
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@@ -84,9 +89,6 @@ INPUT_RECORD ir;
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/* Support for changing console font if existing glyph widths are too wide */
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extern boolean getreturn_enabled; /* from sys/share/pcsys.c */
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extern int redirect_stdout;
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/* Flag for whether NetHack was launched via the GUI, not the command line.
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* The reason we care at all, is so that we can get
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* a final RETURN at the end of the game when launched from the GUI
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@@ -1078,40 +1080,6 @@ void set_altkeyhandler(const char * inName)
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return;
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}
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/* this is used as a printf() replacement when the window
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* system isn't initialized yet
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*/
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void msmsg
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VA_DECL(const char *, fmt)
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{
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char buf[ROWNO * COLNO]; /* worst case scenario */
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VA_START(fmt);
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VA_INIT(fmt, const char *);
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Vsprintf(buf, fmt, VA_ARGS);
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if (redirect_stdout)
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fprintf(stdout, "%s", buf);
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else {
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if(!init_ttycolor_completed)
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init_ttycolor();
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/* if we have generated too many messages ... ask the user to
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* confirm and then clear.
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*/
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if (console.cursor.Y > console.height - 4) {
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xputs("Hit <Enter> to continue.");
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while (pgetchar() != '\n')
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;
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raw_clear_screen();
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set_console_cursor(1, 0);
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}
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xputs(buf);
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if (ttyDisplay)
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curs(BASE_WINDOW, console.cursor.X + 1, console.cursor.Y);
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}
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VA_END();
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return;
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}
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/* fatal error */
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/*VARARGS1*/
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@@ -1912,5 +1880,43 @@ void nethack_enter_nttty()
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error("Unable to load nhraykey.dll");
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}
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}
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#endif TTY_GRAPHICS
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/* this is used as a printf() replacement when the window
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* system isn't initialized yet
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*/
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void msmsg
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VA_DECL(const char *, fmt)
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{
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char buf[ROWNO * COLNO]; /* worst case scenario */
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VA_START(fmt);
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VA_INIT(fmt, const char *);
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Vsprintf(buf, fmt, VA_ARGS);
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if (redirect_stdout)
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fprintf(stdout, "%s", buf);
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else {
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#ifdef TTY_GRAPHICS
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if(!init_ttycolor_completed)
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init_ttycolor();
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/* if we have generated too many messages ... ask the user to
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* confirm and then clear.
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*/
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if (console.cursor.Y > console.height - 4) {
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xputs("Hit <Enter> to continue.");
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while (pgetchar() != '\n')
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;
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raw_clear_screen();
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set_console_cursor(1, 0);
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}
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xputs(buf);
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if (ttyDisplay)
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curs(BASE_WINDOW, console.cursor.X + 1, console.cursor.Y);
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#else
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fprintf(stdout, "%s", buf);
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#endif
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}
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VA_END();
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return;
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}
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#endif /* WIN32 */
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@@ -96,11 +96,13 @@ clear_screen()
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return;
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}
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#ifdef TTY_GRAPHICS
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void
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backsp()
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{
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return;
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}
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#endif
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int
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has_color(int color)
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@@ -158,11 +160,13 @@ VA_DECL(const char *, s)
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return;
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}
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#ifdef TTY_GRAPHICS
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void
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synch_cursor()
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{
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return;
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}
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#endif
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void
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more()
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@@ -17,7 +17,9 @@
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#endif
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#include <ctype.h>
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#include "win32api.h"
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#ifdef TTY_GRAPHICS
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#include "wintty.h"
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#endif
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#ifdef WIN32
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/*
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@@ -227,7 +229,14 @@ Delay(int ms)
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(void) Sleep(ms);
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}
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#ifdef TTY_GRAPHICS
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extern void NDECL(backsp);
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#else
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void
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backsp()
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{
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}
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#endif
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void
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win32_abort()
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@@ -481,11 +490,10 @@ void ntassert_failed(const char * exp, const char * file, int line)
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/* nethack_enter_winnt() is the first thing called from main */
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void nethack_enter_winnt()
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{
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#ifdef WIN32CON
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#ifdef TTY_GRAPHICS
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nethack_enter_nttty();
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#endif
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}
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#endif /* WIN32 */
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/*winnt.c*/
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