pull request #965 - split offering the Amulet
into a separate routine Pull request from argrath: move the code used when offering the Amulet of Yendor on a high altar out of dosacrifice() into a new routine. Closes #965
This commit is contained in:
+60
-52
@@ -22,6 +22,7 @@ static void gods_upset(aligntyp);
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static void consume_offering(struct obj *);
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static void consume_offering(struct obj *);
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static void offer_too_soon(aligntyp);
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static void offer_too_soon(aligntyp);
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static void desecrate_high_altar(aligntyp);
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static void desecrate_high_altar(aligntyp);
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static void offer_real_amulet(struct obj *, aligntyp);
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static boolean pray_revive(void);
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static boolean pray_revive(void);
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static boolean water_prayer(boolean);
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static boolean water_prayer(boolean);
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static boolean blocked_boulder(int, int);
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static boolean blocked_boulder(int, int);
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@@ -1468,12 +1469,68 @@ desecrate_high_altar(aligntyp altaralign)
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god_zaps_you(altaralign);
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god_zaps_you(altaralign);
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}
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}
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static void
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offer_real_amulet(struct obj *otmp, aligntyp altaralign)
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{
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static NEARDATA const char
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cloud_of_smoke[] = "A cloud of %s smoke surrounds you...";
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/* The final Test. Did you win? */
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if (uamul == otmp)
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Amulet_off();
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if (carried(otmp))
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useup(otmp); /* well, it's gone now */
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else
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useupf(otmp, 1L);
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You("offer the Amulet of Yendor to %s...", a_gname());
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if (altaralign == A_NONE) {
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/* Moloch's high altar */
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if (u.ualign.record > -99)
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u.ualign.record = -99;
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pline(
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"An invisible choir chants, and you are bathed in darkness...");
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/*[apparently shrug/snarl can be sensed without being seen]*/
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pline("%s shrugs and retains dominion over %s,", Moloch,
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u_gname());
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pline("then mercilessly snuffs out your life.");
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Sprintf(gk.killer.name, "%s indifference", s_suffix(Moloch));
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gk.killer.format = KILLED_BY;
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done(DIED);
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/* life-saved (or declined to die in wizard/explore mode) */
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pline("%s snarls and tries again...", Moloch);
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fry_by_god(A_NONE, TRUE); /* wrath of Moloch */
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/* declined to die in wizard or explore mode */
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pline(cloud_of_smoke, hcolor(NH_BLACK));
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done(ESCAPED);
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} else if (u.ualign.type != altaralign) {
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/* And the opposing team picks you up and
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carries you off on their shoulders */
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adjalign(-99);
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pline("%s accepts your gift, and gains dominion over %s...",
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a_gname(), u_gname());
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pline("%s is enraged...", u_gname());
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pline("Fortunately, %s permits you to live...", a_gname());
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pline(cloud_of_smoke, hcolor(NH_ORANGE));
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done(ESCAPED);
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} else { /* super big win */
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u.uevent.ascended = 1;
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adjalign(10);
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pline(
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"An invisible choir sings, and you are bathed in radiance...");
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godvoice(altaralign, "Mortal, thou hast done well!");
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display_nhwindow(WIN_MESSAGE, FALSE);
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verbalize(
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"In return for thy service, I grant thee the gift of Immortality!");
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You("ascend to the status of Demigod%s...",
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flags.female ? "dess" : "");
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done(ASCENDED);
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}
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}
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/* the #offer command - sacrifice something to the gods */
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/* the #offer command - sacrifice something to the gods */
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int
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int
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dosacrifice(void)
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dosacrifice(void)
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{
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{
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static NEARDATA const char
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cloud_of_smoke[] = "A cloud of %s smoke surrounds you...";
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register struct obj *otmp;
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register struct obj *otmp;
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int value = 0, pm;
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int value = 0, pm;
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boolean highaltar;
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boolean highaltar;
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@@ -1662,56 +1719,7 @@ dosacrifice(void)
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offer_too_soon(altaralign);
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offer_too_soon(altaralign);
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return ECMD_TIME;
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return ECMD_TIME;
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} else {
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} else {
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/* The final Test. Did you win? */
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offer_real_amulet(otmp, altaralign);
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if (uamul == otmp)
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Amulet_off();
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if (carried(otmp))
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useup(otmp); /* well, it's gone now */
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else
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useupf(otmp, 1L);
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You("offer the Amulet of Yendor to %s...", a_gname());
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if (altaralign == A_NONE) {
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/* Moloch's high altar */
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if (u.ualign.record > -99)
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u.ualign.record = -99;
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pline(
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"An invisible choir chants, and you are bathed in darkness...");
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/*[apparently shrug/snarl can be sensed without being seen]*/
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pline("%s shrugs and retains dominion over %s,", Moloch,
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u_gname());
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pline("then mercilessly snuffs out your life.");
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Sprintf(gk.killer.name, "%s indifference", s_suffix(Moloch));
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gk.killer.format = KILLED_BY;
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done(DIED);
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/* life-saved (or declined to die in wizard/explore mode) */
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pline("%s snarls and tries again...", Moloch);
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fry_by_god(A_NONE, TRUE); /* wrath of Moloch */
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/* declined to die in wizard or explore mode */
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pline(cloud_of_smoke, hcolor(NH_BLACK));
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done(ESCAPED);
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} else if (u.ualign.type != altaralign) {
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/* And the opposing team picks you up and
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carries you off on their shoulders */
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adjalign(-99);
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pline("%s accepts your gift, and gains dominion over %s...",
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a_gname(), u_gname());
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pline("%s is enraged...", u_gname());
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pline("Fortunately, %s permits you to live...", a_gname());
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pline(cloud_of_smoke, hcolor(NH_ORANGE));
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done(ESCAPED);
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} else { /* super big win */
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u.uevent.ascended = 1;
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adjalign(10);
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pline(
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"An invisible choir sings, and you are bathed in radiance...");
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godvoice(altaralign, "Mortal, thou hast done well!");
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display_nhwindow(WIN_MESSAGE, FALSE);
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verbalize(
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"In return for thy service, I grant thee the gift of Immortality!");
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You("ascend to the status of Demigod%s...",
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flags.female ? "dess" : "");
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done(ASCENDED);
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}
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/*NOTREACHED*/
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/*NOTREACHED*/
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}
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}
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} /* real Amulet */
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} /* real Amulet */
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