Bigrm-5 may have patches of ice or cloud
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@@ -28,6 +28,12 @@ des.map([[
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]]);
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]]);
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if percent(25) then
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local sel = selection.match("."):percentage(2):grow();
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des.replace_terrain({ selection=sel, fromterrain=".", toterrain=percent(50) and "I" or "C" });
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end
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des.region(selection.area(00,00,72,18), "lit");
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des.region(selection.area(00,00,72,18), "lit");
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des.stair("up");
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des.stair("up");
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@@ -977,6 +977,7 @@ moving with 'm' prefix allows hero to enter a known pit carefully
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rangers always succeed in disarming bear traps, unless impaired
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rangers always succeed in disarming bear traps, unless impaired
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bigroom variant 2 may have ice floor in unlit areas
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bigroom variant 2 may have ice floor in unlit areas
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bigroom variant 4 may have two large squares of terrain in the middle
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bigroom variant 4 may have two large squares of terrain in the middle
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bigroom variant 5 may have patches of ice or clouds
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some large monsters can knock back smaller monsters with a hit
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some large monsters can knock back smaller monsters with a hit
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change Demonbane to a mace, make it the first sac gift for priests,
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change Demonbane to a mace, make it the first sac gift for priests,
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and give it an invoke ability to banish demons
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and give it an invoke ability to banish demons
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