fix #H7136 - iron bars vs non-diggable walls

Iron bars can be destroyed in some circumstances (hit by yellow
dragon breath or thrown potion of acid, being eaten by rust monser
or black pudding, or by poly'd hero in those forms) and should act
like walls for diggable/non-diggable purposes.  But they aren't
walls, so the non-diggable flag was not being set for them by the
special level loader.  Even once that was changed, they weren't
being handled consistently.  Some places checked for non-diggable
directly (zap_over_floor of acid breath, potion of acid hitting bars)
and started working as intended, others used may_dig() to check
non-diggable (poly'd hero attempting to eat iron bars) but it doesn't
handle iron bars, and still others didn't check at all (bars-eating
monster who moved onto bars location in expectation of eating those
next).
This commit is contained in:
PatR
2018-09-25 16:43:06 -07:00
parent d86e9eaec4
commit 3a62075070
6 changed files with 31 additions and 10 deletions

View File

@@ -381,7 +381,7 @@ extern struct symsetentry symset[NUM_GRAPHICS]; /* from drawing.c */
#define DB_UNDER 28 /* mask for underneath */
/*
* Wall information.
* Wall information. Nondiggable also applies to iron bars.
*/
#define WM_MASK 0x07 /* wall mode (bottom three bits) */
#define W_NONDIGGABLE 0x08