Merge branch 'NetHack-3.6'
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@@ -315,6 +315,11 @@ clairvoyance showed all monsters in range, then after player viewed the map,
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object at same spot, so skip it for locations where monster refresh
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is going to immediately redisplay a monster
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take holes that you avoided into consideration when you're on the brink
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update window port spec to include a color-availability table that the window
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port can set; merge all has_color() implementations into one central
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function in src/windows.c which uses a few data checks only and
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elminates multiple string function calls for each map cell update
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that were being done in some cases previously
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unix: fix double DLB definition in linux hints file
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windows: fix --showpaths output for the data file which relies on being
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constructed programmatically to incorporate the version suffix
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@@ -663,6 +663,10 @@ port can access the fields directly.
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Your window port identifies what options it will react to and support
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by setting bits in the window_procs wincap mask and/or wincap2 mask.
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Your window port can also fill in the color-availability table for
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the window port, has_color[CLR_MAX] to flag the colors it supports
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1 it does, or 0 it doesn't. [CLR_MAX is 16 as of 3.6.3.]
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See section IX for details of where the wincap masks reside.
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Two things control whether any preference setting appears in the
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