Fold get_wet() into water_damage().
This now ensures that dipping into water works like other sources of water damage. There is a potentially significant gameplay change here: dipping a container into uncursed water will wet all its contents. If this is a problem, then we should add another parameter to water_damage which will suppress this behaviour for dipping.
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@@ -864,7 +864,7 @@ grease protects from all types of erosion
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all sources of erosion now affect objects the same way
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passive attacks no longer erode armor covered by other armor
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dipping a fooproof item into acid no longer forgets that it's fooproof
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dipping a container into uncursed water now gets its contents wet
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Platform- and/or Interface-Specific Fixes
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