Fold get_wet() into water_damage().

This now ensures that dipping into water works like other sources of
water damage. There is a potentially significant gameplay change here:
dipping a container into uncursed water will wet all its contents. If
this is a problem, then we should add another parameter to water_damage
which will suppress this behaviour for dipping.
This commit is contained in:
Sean Hunt
2015-02-24 15:26:09 -05:00
parent 57dcad3774
commit 3acd3c4a00
5 changed files with 6 additions and 98 deletions

View File

@@ -864,7 +864,7 @@ grease protects from all types of erosion
all sources of erosion now affect objects the same way
passive attacks no longer erode armor covered by other armor
dipping a fooproof item into acid no longer forgets that it's fooproof
dipping a container into uncursed water now gets its contents wet
Platform- and/or Interface-Specific Fixes
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