diff --git a/src/restore.c b/src/restore.c index ff14135f0..ca8696982 100644 --- a/src/restore.c +++ b/src/restore.c @@ -58,7 +58,7 @@ static struct restore_procs { /* * Save a mapping of IDs from ghost levels to the current level. This - * map is used by the timer routines when g.restoring ghost levels. + * map is used by the timer routines when restoring ghost levels. */ #define N_PER_BUCKET 64 struct bucket { @@ -176,7 +176,7 @@ boolean ghostly; Strcpy(damaged_shops, in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE)); if (u.uz.dlevel) { - /* when g.restoring, there are two passes over the current + /* when restoring, there are two passes over the current * level. the first time, u.uz isn't set, so neither is * shop_keeper(). just wait and process the damage on * the second pass. @@ -209,7 +209,7 @@ struct obj *otmp; mread(fd, (genericptr_t) otmp, sizeof(struct obj)); /* next object pointers are invalid; otmp->cobj needs to be left - as is--being non-null is key to g.restoring container contents */ + as is--being non-null is key to restoring container contents */ otmp->nobj = otmp->nexthere = (struct obj *) 0; /* non-null oextra needs to be reconstructed */ if (otmp->oextra) { @@ -1018,7 +1018,7 @@ boolean ghostly; setmode(fd, O_BINARY); #endif /* Load the old fruit info. We have to do it first, so the - * information is available when g.restoring the objects. + * information is available when restoring the objects. */ if (ghostly) g.oldfruit = loadfruitchn(fd); @@ -1619,7 +1619,7 @@ register unsigned int len; if (g.restoring) { (void) nhclose(fd); (void) delete_savefile(); - error("Error g.restoring old game."); + error("Error restoring old game."); } panic("Error reading level file."); }