Merge remote-tracking branch 'origin/NetHack-3.6.0'
This commit is contained in:
41
src/sp_lev.c
41
src/sp_lev.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 sp_lev.c $NHDT-Date: 1508879840 2017/10/24 21:17:20 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.90 $ */
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/* NetHack 3.6 sp_lev.c $NHDT-Date: 1513879435 2017/12/21 18:03:55 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.93 $ */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -4187,8 +4187,8 @@ int dx, dy;
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genericptr_t arg;
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{
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xchar typ = *(xchar *) arg;
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xchar x = dx;
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xchar y = dy;
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xchar x = dx, y = dy;
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boolean left_or_right, up_and_down;
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if (!IS_DOOR(levl[x][y].typ) && levl[x][y].typ != SDOOR)
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levl[x][y].typ = (typ & D_SECRET) ? SDOOR : DOOR;
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@@ -4198,12 +4198,35 @@ genericptr_t arg;
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typ = D_CLOSED;
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}
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if (((isok(x-1,y) && IS_DOORJOIN(levl[x-1][y].typ)) || !isok(x-1,y))
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|| (isok(x+1,y) && IS_DOORJOIN(levl[x+1][y].typ)) || !isok(x+1,y))
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levl[x][y].horizontal = 1;
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else
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levl[x][y].horizontal = 0;
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/* If there's a wall or door on either the left side or right
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* side (or both) of this secret door, make it be horizontal.
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*
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* It is feasible to put SDOOR in a corner, tee, or crosswall
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* position, although once the door is found and opened it won't
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* make a lot sense (diagonal access required). Still, we try to
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* handle that as best as possible. For top or bottom tee, using
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* horizontal is the best we can do. For corner or crosswall,
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* either horizontal or vertical are just as good as each other;
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* we produce horizontal for corners and vertical for crosswalls.
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* For left or right tee, using vertical is best.
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*
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* A secret door with no adjacent walls is also feasible and makes
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* even less sense. It will be displayed as a vertical wall while
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* hidden and become a vertical door when found.
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*/
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left_or_right = ((isok(x - 1, y) && (IS_WALL(levl[x - 1][y].typ)
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|| IS_DOOR(levl[x - 1][y].typ)
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|| levl[x - 1][y].typ == SDOOR))
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|| (isok(x + 1, y) && (IS_WALL(levl[x + 1][y].typ)
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|| IS_DOOR(levl[x + 1][y].typ)
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|| levl[x + 1][y].typ == SDOOR)));
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up_and_down = ((isok(x, y - 1) && (IS_WALL(levl[x][y - 1].typ)
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|| IS_DOOR(levl[x][y - 1].typ)
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|| levl[x][y - 1].typ == SDOOR))
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&& (isok(x, y + 1) && (IS_WALL(levl[x][y + 1].typ)
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|| IS_DOOR(levl[x][y + 1].typ)
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|| levl[x][y + 1].typ == SDOOR)));
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levl[x][y].horizontal = (left_or_right && !up_and_down) ? 1 : 0;
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levl[x][y].doormask = typ;
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SpLev_Map[x][y] = 1;
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}
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