Merge branch 'NetHack-3.6.2'
This commit is contained in:
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@@ -4593,7 +4593,7 @@ The official NetHack web site is maintained by \fBKen Lorber\fP at http://www.ne
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SPECIAL THANKS
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.pg
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On behalf of the NetHack community, thank you very much once
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again to \fBM. Drew Streib\fP, \fBPasi Kallinen\fP for providing a
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again to \fBM. Drew Streib\fP and \fBPasi Kallinen\fP for providing a
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public NetHack server at nethack.alt.org. Thanks to \fBKeith Simpson\fP
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and \fBAndy Thomson\fP for hardfought.org. Thanks to all those
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unnamed dungeoneers who invest their time and effort into annual
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@@ -5377,7 +5377,7 @@ http:{\tt /}{\tt /}www.nethack.org{\tt /}.
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\subsection*{Special Thanks}
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\nd On behalf of the {\it NetHack\/} community, thank you very much once
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again to {\it M. Drew Streib}, {\it Pasi Kallinen} for providing a
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again to {\it M. Drew Streib} and {\it Pasi Kallinen} for providing a
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public NetHack server at nethack.alt.org. Thanks to {\it Keith Simpson}
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and {\it Andy Thomson} for hardfought.org. Thanks to all those
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unnamed dungeoneers who invest their time and effort into annual
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+30
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@@ -128,6 +128,30 @@ cancelled shapeshifter hit by polymorph magic will become uncancelled
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polymorph zap which creates a new long worm (or retains an old one via wizard
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mode monpolycontrol) can hit that worm multiple times (tail segments)
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wishing for "orange" could yield orange or orange colored gem/potion/spellbook
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a sleeping or paralyzed mon would be frightened by its reflection when
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applying a mirror
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prevent leash showing unseen monster as "attached to it"
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gremlins seemed impervious to Sunsword's light yet a flash from a camera
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caused them to cry out in pain
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when objects migrate (fall down stairs) and invisible hero (w/o see invisible,
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no-autopickup) descends, stairs get shown instead of object(s) on them
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drum of earthquake was causing deafness but oddly enough only when used up
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known bear trap was being forgotten about by a player polymorphed into a
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flying monster if the player unsuccessfully tried to #untrap it and
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moved onto the trap square as a result
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no leash-related message is given when a leashed pet yellow light explodes
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shop messages refer to shk by name even when shk is not visible but some
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used pronoun "it" or "its" in same sentence; ditto for vault guards
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poly'd hero and monsters could eat through iron bars in areas where walls
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were flagged as non-diggable
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Samurai seeing items at a distance could have them be described by their
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ordinary names rather than by their Japanese names
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wizard mode ^T shouldn't have been diminishing player power but it was
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and hilite_status:power settings really drew attention to that
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fix missing space in "would flyif you weren't levitating"
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a wand of polymorph lost its magical ability for the turn just because the
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player using it to engrave happened to be blind, which didn't make
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a much sense
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -136,11 +160,16 @@ fix access violation when --debug:xxxx has no other args after it
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setting the inverse attribute for gold had the space before "$:"
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getting highlighted along with the gold field
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sortloot segfaulted when filtering a subset of items (seen with 'A' command)
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orctown: prevent Bad fruit #0 and some minor tuning
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make long extended commands list be more navigable
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simplify #wizidentify; don't rely on having bold menu entries
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tty: turn off an optimization that is the suspected cause of Windows reported
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partial status lines following level changes
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tty: ensure that current status fields are always copied to prior status
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values so that comparisons are correct
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orctown: prevent Bad fruit #0 and some minor tuning
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tty: fix an out of bounds error in tty_status_update() for BL_HUNGER case
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X11: its use of genl_status_update exposed a negative index use that could
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lead to a segfault
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Platform- and/or Interface-Specific Fixes
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@@ -776,6 +776,20 @@ to support:
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| hitpointbar | WC2_HITPOINTBAR | wc2_hitpointbar |boolean |
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+--------------------+--------------------+--------------------+--------+
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more wincap2 for STATUS_HILITES support and control
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+--------------------------------- +---------------------------+
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| To inform the game engine | |
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| that the window port is equipped | bit to set in wincap mask |
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| to receive the following in its | |
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| x_status_update() routine | |
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|----------------------------------+---------------------------+
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| BL_FLUSH to render buffered | WC2_FLUSH_STATUS |
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| field changes now | |
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|----------------------------------+---------------------------+
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| BL_RESET to indicate that all | WC2_RESET_STATUS |
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| fields should be redone | |
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+----------------------------------+---------------------------+
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align_message -- where to place message window (top, bottom, left, right)
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align_status -- where to place status display (top, bottom, left, right).
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ascii_map -- port should display an ascii map if it can.
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