spell skils for role-specific special spell
Every role has a specific spell that they having an easier time casting. Samurai's special spell is clairvoyance but samurai is restricted in divination spells. Requested about 4.5 years ago: allow samurai to achieve basic skill in divination. Similar for barbarian, special spell is haste self but escape spells are restricted. All the other roles can already get at least basic in their special spell's category. There were several choices: 1) leave things as they are; 2) give those two roles different special spells; 3) allow them to reach basic in the spell category of the existing special spell; 4) #2 for one of those roles, #3 for the other. I went with #3. To compensate, reduce attack spell skill limit from skilled to basic for both. (#4 might be better, since the reason to want divination enhanced is most likely identify and magic mapping, not interest in clairvoyance.)
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 u_init.c $NHDT-Date: 1446861772 2015/11/07 02:02:52 $ $NHDT-Branch: master $:$NHDT-Revision: 1.35 $ */
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/* NetHack 3.6 u_init.c $NHDT-Date: 1454660565 2016/02/05 08:22:45 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.37 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -270,7 +270,8 @@ static const struct def_skill Skill_B[] = {
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{ P_SPEAR, P_SKILLED },
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{ P_TRIDENT, P_SKILLED },
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{ P_BOW, P_BASIC },
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{ P_ATTACK_SPELL, P_SKILLED },
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{ P_ATTACK_SPELL, P_BASIC },
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{ P_ESCAPE_SPELL, P_BASIC }, /* special spell is haste self */
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{ P_RIDING, P_BASIC },
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{ P_TWO_WEAPON_COMBAT, P_BASIC },
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{ P_BARE_HANDED_COMBAT, P_MASTER },
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@@ -458,7 +459,8 @@ static const struct def_skill Skill_S[] = {
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{ P_LANCE, P_SKILLED },
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{ P_BOW, P_EXPERT },
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{ P_SHURIKEN, P_EXPERT },
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{ P_ATTACK_SPELL, P_SKILLED },
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{ P_ATTACK_SPELL, P_BASIC },
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{ P_DIVINATION_SPELL, P_BASIC }, /* special spell is clairvoyance */
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{ P_CLERIC_SPELL, P_SKILLED },
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{ P_RIDING, P_SKILLED },
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{ P_TWO_WEAPON_COMBAT, P_EXPERT },
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