Merge branch 'NetHack-3.7' into to500
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@@ -681,6 +681,16 @@ typedef unsigned char uchar;
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#endif
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#endif
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/* experimential; if the platform/window-port supports it; when the game has
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* started to wait for player input, and the wait lasts longer than
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* IDLECHECKPOINT_WAIT_TIME seconds (defined in hack.h or *conf.h), the game
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* will perform an update to the checkpoint file.
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* Currently has support in:
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* WIN32CON
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*/
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/* #define IDLECHECKPOINT */
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/* End of Section 4 */
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#ifdef TTY_TILES_ESCCODES
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