take initial stab at macsound interface
Use macOS AppKit framework routines for a first cut at a macsound soundlib interface. Requires WANT_MACSOUND=1 on build. Nothing has been done to move the stock sounds into the resources of a bundle, so after building, if you want to try the stock sounds out: cp sound/wav/*.wav ~/Library/Sounds Because the NSSound macOS routines always do the search, supposedly the following locations are searched in this order: 1. the application’s main bundle 2. ~/Library/Sounds 3. /Library/Sounds 4. /Network/Library/Sounds 5. /System/Library/Sounds Although not specifically implemented as of yet, it may be pretty close to being able to put soundeffects wav files (by se_ name) into ~/Library/Sounds working for the SND_SOUNDEFFECTS_AUTOMAP feature. Feedback is welcome. Contributions for improving it are even more welcome. The new soundlib supporting file is named sound/macsound/macsound.m since it's got objective C in it. Known bugs and glitches: The Hero_playnotes on a set of 5 notes goes too fast, so there needs to be a slight delay added between the note of a multi-note play.
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@@ -2469,9 +2469,11 @@ extern void freedynamicdata(void);
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extern void store_savefileinfo(NHFILE *);
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extern void store_savefileinfo(NHFILE *);
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extern int nhdatatypes_size(void);
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#if 0
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extern void assignlog(char *, char*, int);
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extern FILE *getlog(NHFILE *);
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extern void closelog(NHFILE *);
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#endif
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/* ### sfstruct.c ### */
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