take initial stab at macsound interface
Use macOS AppKit framework routines for a first cut at a macsound soundlib interface. Requires WANT_MACSOUND=1 on build. Nothing has been done to move the stock sounds into the resources of a bundle, so after building, if you want to try the stock sounds out: cp sound/wav/*.wav ~/Library/Sounds Because the NSSound macOS routines always do the search, supposedly the following locations are searched in this order: 1. the application’s main bundle 2. ~/Library/Sounds 3. /Library/Sounds 4. /Network/Library/Sounds 5. /System/Library/Sounds Although not specifically implemented as of yet, it may be pretty close to being able to put soundeffects wav files (by se_ name) into ~/Library/Sounds working for the SND_SOUNDEFFECTS_AUTOMAP feature. Feedback is welcome. Contributions for improving it are even more welcome. The new soundlib supporting file is named sound/macsound/macsound.m since it's got objective C in it. Known bugs and glitches: The Hero_playnotes on a set of 5 notes goes too fast, so there needs to be a slight delay added between the note of a multi-note play.
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@@ -1175,6 +1175,7 @@ use_bell(struct obj **optr)
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&& invocation_pos(u.ux, u.uy)
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&& !On_stairs(u.ux, u.uy));
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Hero_playnotes(obj_to_instr(obj), "C", 100);
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You("ring %s.", the(xname(obj)));
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if (Underwater || (u.uswallow && ordinary)) {
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