half poison gas damage from wearing a wet towel
Make wearing a wet towel confer new attribute Half_gas_damage in addition to the usual blindness. It reduces damage from being inside a gas cloud region and from being hit by poison gas breath attack. It also fully blocks breathing of potion vapors. Might make the Plane of Fire easier although overcoming its blindness with telepathy won't reveal elementals. Definitely has the potential to make blind-from-birth conduct easier which wasn't the intent and probably isn't significant.
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14
src/potion.c
14
src/potion.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 potion.c $NHDT-Date: 1573848199 2019/11/15 20:03:19 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.167 $ */
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/* NetHack 3.6 potion.c $NHDT-Date: 1579655028 2020/01/22 01:03:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.179 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1627,13 +1627,19 @@ register struct obj *obj;
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remains in inventory where our caller expects it to be */
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obj->in_use = 1;
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switch (obj->otyp) {
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/* wearing a wet towel protects both eyes and breathing, even when
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the breath effect might be beneficial; we still pass down to the
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naming opportunity in case potion was thrown at hero by a monster */
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switch (Half_gas_damage ? TOWEL : obj->otyp) {
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case TOWEL:
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pline("Some vapor passes harmlessly around you.");
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break;
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case POT_RESTORE_ABILITY:
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case POT_GAIN_ABILITY:
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if (obj->cursed) {
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if (!breathless(g.youmonst.data))
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if (!breathless(g.youmonst.data)) {
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pline("Ulch! That potion smells terrible!");
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else if (haseyes(g.youmonst.data)) {
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} else if (haseyes(g.youmonst.data)) {
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const char *eyes = body_part(EYE);
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if (eyecount(g.youmonst.data) != 1)
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