Lint part 2, mostly parameters.

This commit is contained in:
jwalz
2002-03-10 04:05:59 +00:00
parent 3294d0b818
commit 3e6e2ff7c6
11 changed files with 23 additions and 22 deletions

View File

@@ -35,8 +35,8 @@ STATIC_DCL int FDECL(choose_magic_spell, (int));
STATIC_DCL int FDECL(choose_clerical_spell, (int));
STATIC_DCL void FDECL(cast_wizard_spell,(struct monst *, int,int));
STATIC_DCL void FDECL(cast_cleric_spell,(struct monst *, int,int));
STATIC_DCL boolean FDECL(is_undirected_spell,(int,int));
STATIC_DCL boolean FDECL(spell_would_be_useless,(struct monst *,int,int));
STATIC_DCL boolean FDECL(is_undirected_spell,(unsigned int,int));
STATIC_DCL boolean FDECL(spell_would_be_useless,(struct monst *,unsigned int,int));
#ifdef OVL0
@@ -660,7 +660,7 @@ int spellnum;
STATIC_DCL
boolean
is_undirected_spell(adtyp, spellnum)
int adtyp;
unsigned int adtyp;
int spellnum;
{
if (adtyp == AD_SPEL) {
@@ -692,8 +692,8 @@ STATIC_DCL
boolean
spell_would_be_useless(mtmp, adtyp, spellnum)
struct monst *mtmp;
unsigned int adtyp;
int spellnum;
int adtyp;
{
/* Some spells don't require the player to really be there and can be cast
* by the monster when you're invisible, yet still shouldn't be cast when