Lint part 2, mostly parameters.
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@@ -35,8 +35,8 @@ STATIC_DCL int FDECL(choose_magic_spell, (int));
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STATIC_DCL int FDECL(choose_clerical_spell, (int));
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STATIC_DCL void FDECL(cast_wizard_spell,(struct monst *, int,int));
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STATIC_DCL void FDECL(cast_cleric_spell,(struct monst *, int,int));
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STATIC_DCL boolean FDECL(is_undirected_spell,(int,int));
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STATIC_DCL boolean FDECL(spell_would_be_useless,(struct monst *,int,int));
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STATIC_DCL boolean FDECL(is_undirected_spell,(unsigned int,int));
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STATIC_DCL boolean FDECL(spell_would_be_useless,(struct monst *,unsigned int,int));
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#ifdef OVL0
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@@ -660,7 +660,7 @@ int spellnum;
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STATIC_DCL
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boolean
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is_undirected_spell(adtyp, spellnum)
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int adtyp;
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unsigned int adtyp;
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int spellnum;
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{
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if (adtyp == AD_SPEL) {
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@@ -692,8 +692,8 @@ STATIC_DCL
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boolean
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spell_would_be_useless(mtmp, adtyp, spellnum)
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struct monst *mtmp;
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unsigned int adtyp;
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int spellnum;
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int adtyp;
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{
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/* Some spells don't require the player to really be there and can be cast
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* by the monster when you're invisible, yet still shouldn't be cast when
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