memory management

MONITOR_HEAP+heaputil pointed out some unreleased memory.  The livelog
stuff wasn't being freed.  Not surpringly the data used for collecting
and formatting build-options that just got changed from strdup() to
dupstr() wasn't being freed.  And a couple of date/version bits.
This commit is contained in:
PatR
2022-02-10 12:14:27 -08:00
parent e02834ff87
commit 3ea4b00879
5 changed files with 56 additions and 26 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 save.c $NHDT-Date: 1606949327 2020/12/02 22:48:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.164 $ */
/* NetHack 3.7 save.c $NHDT-Date: 1644524061 2022/02/10 20:14:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.181 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -229,7 +229,7 @@ dosave0(void)
}
static void
save_gamelog(NHFILE* nhfp)
save_gamelog(NHFILE *nhfp)
{
struct gamelog_line *tmp = g.gamelog, *tmp2;
int slen;
@@ -239,9 +239,10 @@ save_gamelog(NHFILE* nhfp)
if (perform_bwrite(nhfp)) {
if (nhfp->structlevel) {
slen = strlen(tmp->text);
bwrite(nhfp->fd, (genericptr_t) &slen, sizeof(slen));
bwrite(nhfp->fd, (genericptr_t) &slen, sizeof slen);
bwrite(nhfp->fd, (genericptr_t) tmp->text, slen);
bwrite(nhfp->fd, (genericptr_t) tmp, sizeof(struct gamelog_line));
bwrite(nhfp->fd, (genericptr_t) tmp,
sizeof (struct gamelog_line));
}
}
if (release_data(nhfp)) {
@@ -253,7 +254,7 @@ save_gamelog(NHFILE* nhfp)
if (perform_bwrite(nhfp)) {
if (nhfp->structlevel) {
slen = -1;
bwrite(nhfp->fd, (genericptr_t) &slen, sizeof(slen));
bwrite(nhfp->fd, (genericptr_t) &slen, sizeof slen);
}
}
if (release_data(nhfp))
@@ -1090,6 +1091,7 @@ freedynamicdata(void)
#define free_timers(R) save_timers(&tnhfp, R)
#define free_light_sources(R) save_light_sources(&tnhfp, R)
#define free_animals() mon_animal_list(FALSE)
#define discard_gamelog() save_gamelog(&tnhfp);
/* move-specific data */
dmonsfree(); /* release dead monsters */
@@ -1137,13 +1139,15 @@ freedynamicdata(void)
#ifdef USER_SOUNDS
release_sound_mappings();
#endif
#ifdef DUMPLOG
dumplogfreemessages();
#endif
discard_gamelog();
release_runtime_info(); /* build-time options and version stuff */
#endif /* FREE_ALL_MEMORY */
if (VIA_WINDOWPORT())
status_finish();
#ifdef DUMPLOG
dumplogfreemessages();
#endif
/* last, because it frees data that might be used by panic() to provide
feedback to the user; conceivably other freeing might trigger panic */