monsters in regions vs #terrain
While trying to track down a display problem with regions
[when a monster is shown over a region because the hero is
adjacent, it doesn't revert to the region's cloud glyph when
hero moves farther away; that's not resolved yet],
I discovered a different display problem for the same thing. If
you pick a #terrain choice that keeps traps it is supposed to show
region spots too, but that didn't work when there was a monster at
the same spot. It removed the monster but showed background there.
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@@ -2005,6 +2005,9 @@ if peaceful monsters react when seeing hero attack a peaceful monster, don't
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farlook of water/lava location listed wall of lava before molten lava; because
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of that, lava was omitted ("molten" suppressed to reduce vebosity,
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resulting in "lava" which got skipped as substring of "wall of lava")
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having #terrain display gas cloud regions as if they were traps didn't work
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for monsters in such regions that are shown when adjacent to hero or
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sensed via ESP
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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