monsters in regions vs #terrain

While trying to track down a display problem with regions
    [when a monster is shown over a region because the hero is
    adjacent, it doesn't revert to the region's cloud glyph when
    hero moves farther away; that's not resolved yet],
I discovered a different display problem for the same thing.  If
you pick a #terrain choice that keeps traps it is supposed to show
region spots too, but that didn't work when there was a monster at
the same spot.  It removed the monster but showed background there.
This commit is contained in:
PatR
2024-08-10 16:24:51 -07:00
parent 3436fbc87e
commit 3ed2110757
2 changed files with 21 additions and 10 deletions

View File

@@ -2005,6 +2005,9 @@ if peaceful monsters react when seeing hero attack a peaceful monster, don't
farlook of water/lava location listed wall of lava before molten lava; because
of that, lava was omitted ("molten" suppressed to reduce vebosity,
resulting in "lava" which got skipped as substring of "wall of lava")
having #terrain display gas cloud regions as if they were traps didn't work
for monsters in such regions that are shown when adjacent to hero or
sensed via ESP
Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository