Tutorial: throwing items
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@@ -5,12 +5,12 @@ des.level_flags("mazelevel", "noflip",
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des.map([[
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---------------------------------------------------------------------------
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|-.--|.......|......|..|..................................................|
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|.-..........|......|..|..................................................|
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||.--|.......|..T......|..................................................|
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||.|.|.......|......|-.|..................................................|
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||.|.|.......|......|..|-.................................................|
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|-+-S---------..---.|..+..................................................|
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|-.--|.......|......|..S....|.............................................|
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|.-..........|......|--|....|.............................................|
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||.--|.......|..T......|....|.............................................|
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||.|.|.......|......|-.|....|.............................................|
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||.|.|.......|......||.|-.---.............................................|
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|-+-S---------..---.||......+.............................................|
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|......| |.---------.............................................|
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|......| ###### |.........|.............................................|
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|----.-| -+- # |.....---.|.............................................|
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@@ -68,12 +68,12 @@ des.trap({ type = "magic portal", coord = { 4,4 }, seen = true });
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--
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des.engraving({ coord = { 5,9 }, type = "engrave", text = "This door is locked. Kick it with " .. nh.eckey("kick"), degrade = false });
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des.engraving({ coord = { 5,9 }, type = "engrave", text = "This door is locked. Kick it with '" .. nh.eckey("kick") .. "'", degrade = false });
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des.door({ coord = { 5,10 }, state = "locked" });
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--
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des.engraving({ coord = { 10,13 }, type = "engrave", text = "Use " .. nh.eckey("search") .. " to search for secret doors", degrade = false });
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des.engraving({ coord = { 10,13 }, type = "engrave", text = "Use '" .. nh.eckey("search") .. "' to search for secret doors", degrade = false });
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--
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@@ -159,10 +159,14 @@ des.engraving({ coord = { 22,4 }, type = "engrave", text = "You can drop partial
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--
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des.door({ coord = { 23,6 }, state = "locked" });
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des.monster({ id = "yellow mold", coord = { 26,2 }, waiting = true, countbirth = false });
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des.engraving({ coord = { 24,6 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
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des.engraving({ coord = { 25,5 }, type = "engrave", text = "Throw items with '" .. nh.eckey("throw") .. "'", degrade = false });
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--
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des.door({ coord = { 28,6 }, state = "locked" });
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des.engraving({ coord = { 29,6 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
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----------------
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