define Rand() in isaac4 config

Rand() was typically defined to random() or to rand().

gcc seems to provide a random() to link to on linux
when sys/share/random.c is linked in, but other platforms
such as Windows got an undefined refence to random()
when RANDOM wasn't defined.

The only direct use seems to be in get_rnd_txt() these
days, in rumors.c

Under the USE_ISAAC64 config, neither srandom()
nor srand() are being invoked to seed those routines,
and it really should be using isaac64 when USE_ISAAC64
is defined anyway.
This commit is contained in:
nhmall
2019-01-14 20:36:50 -05:00
committed by Patric Mueller
parent 6c114640f5
commit 3f609bf9ad
6 changed files with 33 additions and 8 deletions

View File

@@ -7,9 +7,6 @@
/* #define SHELL */ /* nt use of pcsys routines caused a hang */
/* #define RANDOM */ /* have Berkeley random(3) */
#define USE_ISAAC64
#define TEXTCOLOR /* Color text */
#define EXEPATH /* Allow .exe location to be used as HACKDIR */
@@ -37,8 +34,9 @@
/*#define CHANGE_COLOR*/ /* allow palette changes */
#define SELECTSAVED /* Provide menu of saved games to choose from at start */
#define SYS_RANDOM_SEED /* Use random seed derived from CNG */
/*
* -----------------------------------------------------------------
* The remaining code shouldn't need modification.
@@ -182,12 +180,18 @@ extern void FDECL(interject, (int));
#include <time.h>
#define USE_STDARG
#ifdef RANDOM
/* Use the high quality random number routines. */
#ifdef USE_ISAAC64
#define Rand() rn2(RAND_MAX)
#else
#define RANDOM
#ifdef RANDOM
#define Rand() random()
#else
#define Rand() rand()
#endif
#endif
#include <sys/stat.h>
#define FCMASK (_S_IREAD | _S_IWRITE) /* file creation mask */