diff --git a/dat/history b/dat/history new file mode 100644 index 000000000..b40ef7129 --- /dev/null +++ b/dat/history @@ -0,0 +1,169 @@ +NetHack History file for release 3.3 + +Behold, mortal, the origins of NetHack... + +Jay Fenlason wrote the original Hack with help from Kenny Woodland, +Mike Thome, and Jon Payne. + +Andries Brouwer did a major re-write, transforming Hack into a very different +game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for +UNIX(tm) machines to the Usenet. + +Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing +PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and +went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). + +R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, +producing ST Hack 1.03. + +Mike Stephenson merged these various versions back together, incorporating +many of the added features, and produced NetHack version 1.4. He then +coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and +released NetHack versions 2.2 and 2.3. + +Later, Mike coordinated a major rewrite of the game, heading a team which +included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, +Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, +to produce NetHack 3.0c. The same group subsequently released ten patch- +level revisions and updates of 3.0. + +NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo +Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy +later joined the main development team to produce subsequent revisions of +3.0. + +Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen +Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. +Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other +Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports +through the later revisions of 3.0. + +Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, +the development team which now included Ken Arromdee, David Cohrs, +Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, +Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical +revision of 3.0. They re-structured the game's design, and re-wrote major +parts of the code. They added multiple dungeons, a new display, special +individual character quests, a new endgame and many other new features, and +produced NetHack 3.1. + +Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, +Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. + +Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen +Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. + +Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David +Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, +and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for +MPW. Building on their development, Barton House added a Think C port. + +Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 +to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible +for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to +Windows NT. + +Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. +Warwick Allison wrote a tiled version of NetHack for the Atari; +he later contributed the tiles to the DevTeam and tile support was +then added to other platforms. + +The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David +Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve +Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and +Paul Winner, released version 3.2 in April of 1996. + +Version 3.2 marked the tenth anniversary of the formation of the development +team. In a testament to their dedication to the game, all thirteen members +of the original development team remained on the team at the start of work +on that release. During the interval between the release of 3.1.3 and 3.2, +one of the founding members of the development team, Dr. Izchak Miller, +passed away. That release of the game was dedicated to him by the +development and porting teams. + +Version 3.2 proved to be more stable than previous versions. Many bugs +were fixed, abuses eliminated, and game features tuned for better game +play. + +During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game +added their own modifications to the game and made these "variants" publicly +available: + +Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed +NetHack--. Working independently, Stephen White wrote NetHack Plus. +Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce +SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting +system with the Wizard Patch. Warwick Allison also ported NetHack to use +the Qt interface. + +Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and +with the help of Kevin Hugo, added more features. Kevin later joined the +DevTeam and incorporated the best of these ideas in NetHack 3.3. + +The 3.3 development team consisted of Michael Allison, Ken Arromdee, +David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, +Kevin Hugo, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike +Stephenson, Janet Walz, and Paul Winner. + +As with version 3.2, various people contributed to the game as a whole as +well as supporting ports on the different platforms that NetHack runs on: + +Pat Rankin maintained 3.3 for VMS. + +Michael Allison ported NetHack 3.3 for the MS-DOS platform. Paul Winner +and Yitzhak Sapir provided encouragement. + +Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the +Macintosh port of 3.3. + +Michael Allison ported 3.3 for the Microsoft Windows NT platform. + +Ron Van Iwaarden took over responsibility for the OS/2 port. + +The Amiga port of NetHack was resurrected for 3.3.1 by Janne Salmijarvi. + +The Atari port of NetHack was resurrected for 3.3.1 by Christian "Marvin" +Bressler. + + - - - - - - - - - - + +From time to time, some depraved individual out there in netland sends a +particularly intriguing modification to help out with the game. The Gods of +the Dungeon sometimes make note of the names of the worst of these miscreants +in this, the list of Dungeoneers: + + Adam Aronow Irina Rempt-Drijfhout Mike Gallop + Andreas Dorn Izchak Miller Mike Passaretti + Andy Church J. Ali Harlow Mike Stephenson + Andy Swanson Janet Walz Norm Meluch + Ari Huttunen Janne Salmijarvi Olaf Seibert + Barton House Jean-Christophe Collet Pat Rankin + Benson I. Margulies Jochen Erwied Paul Winner + Bill Dyer John Kallen Pierre Martineau + Boudewijn Waijers John Rupley Ralf Brown + Bruce Cox John S. Bien Richard Addison + Bruce Holloway Johnny Lee Richard Beigel + Bruce Mewborne Jon W{tte Richard P. Hughey + Carl Schelin Jonathan Handler Rob Menke + Chris Russo Joshua Delahunty Robin Johnson + David Cohrs Keizo Yamamoto Roland McGrath + David Damerell Ken Arromdee Ron Van Iwaarden + David Gentzel Ken Lorber Ronnen Miller + David Hairston Ken Washikita Ross Brown + Dean Luick Kevin Darcy Sascha Wostmann + Del Lamb Kevin Hugo Scott Bigham + Deron Meranda Kevin Sitze Scott R. Turner + Dylan O'Donnell Kevin Smolkowski Stephen Spackman + Eric Backus Kevin Sweet Stephen White + Eric Hendrickson Lars Huttar Steve Creps + Eric R. Smith Mark Gooderum Steve Linhart + Eric S. Raymond Mark Modrall Steve VanDevender + Erik Andersen Marvin Bressler Tim Lennan + Frederick Roeber Matthew Day Timo Hakulinen + Gil Neiger Merlyn LeRoy Tom Almy + Greg Laskin Michael Allison Tom West + Greg Olson Michael Feir Warren Cheung + Gregg Wonderly Michael Hamel Warwick Allison + Hao-yang Wang Michael Sokolov Yitzhak Sapir + Helge Hafting Mike Engber +