B04002 fix for misplaced pet loyalty
<Someone> wrote: >This _must_ be a bug: if a character leaves a pet corpse in a >bonesfile, someone getting those bones will receive >"So this is how you repay loyalty?" should he sacrifice it, even >though the loyalty wasn't shown to _him_." Clear the appropriate fields from the attached monst structure when loading bones.
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@@ -974,6 +974,7 @@ boolean ghostly;
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struct monst *mtmp = (struct monst *)otmp->oextra;
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mtmp->m_id = 0;
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mtmp->mpeaceful = mtmp->mtame = 0; /* pet's owner died! */
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}
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if (ghostly && otmp->oattached == OATTACHED_M_ID) {
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(void) memcpy((genericptr_t)&oldid, (genericptr_t)otmp->oextra,
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