diff --git a/sys/winnt/Makefile.bcc b/sys/winnt/Makefile.bcc index 018baecb8..59b7cb3e9 100644 --- a/sys/winnt/Makefile.bcc +++ b/sys/winnt/Makefile.bcc @@ -1,7 +1,8 @@ # NetHack 3.5 Makefile.bcc $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ # NetHack 3.5 Makefile.bcc $Date: 2011/10/11 02:37:22 $ $Revision: 1.46 $ -# Copyright (c) NetHack PC Development Team 1993-2010 +# Copyright (c) NetHack PC Development Team 1993-2015 # +#============================================================================== # # IMPORTANT NOTE: This Makefile has not been tested for 3.5.x. # @@ -14,15 +15,15 @@ # If you don't have this compiler, you can get it at: # http://www.borland.com/bcppbuilder/freecompiler/ # -# This makefile is set up to assume the directories are extracted at the -# root, but this can be changed by modifying the bccroot and related -# variables. +#============================================================================== # # This is used for building two versions of NetHack: +# # A tty port utilizing the Win32 Console I/O subsystem, Console -# NetHack; +# NetHack.exe +# # A Win32 native port built on the Windows API, Graphical NetHack or -# NetHackW. +# NetHackW.exe # # In addition to your C compiler, # @@ -31,32 +32,64 @@ # .y yacc (such as bison) # .l lex (such as flex) # -# # If you have any questions read the sys/winnt/Install.nt file included # with the distribution. -# -# -- -# Yitzhak Sapir #============================================================================== -# Do not delete the following 3 lines. # TARGETOS=BOTH -APPVER=4.0 +APPVER=5.0 bccbin = $(MAKEDIR) bccroot = $(MAKEDIR)\.. bccinc = $(bccroot)\include bcclib = $(bccroot)\lib -!IFNDEF APPVER -APPVER = 4.0 -!ENDIF +#============================================================================== +# BUILD DECISIONS SECTION +# +# There are currently only 3 decisions that you have to make. +# 1. 32-bit or 64-bit? +# 2. Where do you want your build to end up? +# 3. Do you want debug information in the executable? +# +#--------------------------------------------------------------- +#============================================================================== +# 1. 32-bit or 64-bit? (comment/uncomment appropriate TARGET_CPU line) +# +# TODO +#--------------------------------------------------------------- +# 2. Where do you want the game to be built (which folder)? +# +GAMEDIR = ..\binary # Game directory +# +#--------------------------------------------------------------- +# 3. Do you want debug information in the executable? +# + +DEBUGINFO = Y + +#============================================================================== +# This marks the end of the BUILD DECISIONS section. +#============================================================================== +# +#=============================================== +#======= End of Modification Section =========== +#=============================================== +# +################################################ +# # +# Nothing below here should have to be changed.# +# # +################################################ + +# +#============================================================================== # Graphical interface # Set to Y for a graphical version # Set to anything else (or undefine) for a tty version -#GRAPHICAL = Y +GRAPHICAL = Y # Debug # Set to Y for Debug support (to produce full map files, listing files, and debug information) @@ -96,16 +129,12 @@ startobjg = $(startobj) !ENDIF libsmt = $(bcclib)\cw32mt.lib $(bcclib)\import32.lib -# -# Set the gamedir according to your preference. -# It must be present prior to compilation. !IF "$(GRAPHICAL)" == "Y" GAME = NetHackW # Game Name !ELSE GAME = NetHack # Game Name !ENDIF -GAMEDIR = ..\binary # Game directory # # Source directories. Makedefs hardcodes these, don't change them. @@ -202,14 +231,6 @@ RANDOM = $(OBJ)\random.o PRECOMPHEAD = N # set to Y if you want to use precomp. headers -#=============================================== -#======= End of Modification Section =========== -#=============================================== -################################################ -# # -# Nothing below here should have to be changed.# -# # -################################################ !IF "$(GRAPHICAL)" == "Y" WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \ @@ -279,14 +300,159 @@ CFLAGS = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG) NHLFLAGS1 = /Gn /v /m /s /Gz /q /c lflags = $(LFLAGSBASE) $(NHLFLAGS1) -GAMEFILE = $(FDIR)\$(GAME).exe # whole thing - ! IF ("$(USE_DLB)"=="Y") DLB = nhdat ! ELSE DLB = ! ENDIF +#========================================== +#================ MACROS ================== +#========================================== +# This section creates shorthand macros for many objects +# referenced later on in the Makefile. +# + +DEFFILE = $(NTSYS)\$(GAME).def + +# +# Shorten up the location for some files +# + +O = $(OBJ)^\ + +U = $(UTIL)^\ + +# +# Utility Objects. +# + +MAKESRC = $(U)makedefs.c + +SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c + +DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c + +MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o + +SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \ + $(O)alloc.o $(O)decl.o $(O)drawing.o \ + $(O)monst.o $(O)objects.o $(O)panic.o + +DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \ + $(O)alloc.o $(O)panic.o + +RECOVOBJS = $(O)recover.o + +TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt + +# +# These are not invoked during a normal game build in 3.4 +# +TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \ + $(O)decl.o $(O)monst.o $(O)objects.o + +GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o + +PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o + +# +# Object files for the game itself. +# + +VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o +VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o +VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o +VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o +VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o +VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o +VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o +VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o +VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o +VOBJ10 = $(O)mail.o $(O)pcmain.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o +VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o +VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o +VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o +VOBJ14 = $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o +VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o +VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o +VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o +VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o +VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o +VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o +VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o +VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o +VOBJ23 = $(O)sys.o $(O)teleport.o $(O)timeout.o $(O)topten.o +VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o +VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o +VOBJ26 = $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o +VOBJ27 = $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o + +DLBOBJ = $(O)dlb.o + +REGEX = $(O)cppregex.o + +TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o + +SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \ + $(SOUND) $(O)nhlan.o + +OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \ + $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \ + $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \ + $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \ + $(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \ + $(VOBJ26) $(VOBJ27) + +TILOBJ = $(WINPORT) + +VVOBJ = $(O)version.o + +ALLOBJ = $(TILOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ) + + +!IF "$(GRAPHICAL)" == "Y" +OPTIONS_FILE = $(DAT)\guioptions +!ELSE +OPTIONS_FILE = $(DAT)\ttyoptions +!ENDIF +#========================================== +# Header file macros +#========================================== + +CONFIG_H = $(INCL)\config.h $(INCL)\config1.h $(INCL)\tradstdc.h \ + $(INCL)\global.h $(INCL)\coord.h $(INCL)\vmsconf.h \ + $(INCL)\system.h $(INCL)\unixconf.h $(INCL)\os2conf.h \ + $(INCL)\micro.h $(INCL)\pcconf.h $(INCL)\tosconf.h \ + $(INCL)\amiconf.h $(INCL)\macconf.h $(INCL)\beconf.h \ + $(INCL)\ntconf.h + +HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\context.h $(INCL)\align.h \ + $(INCL)\dungeon.h $(INCL)\monsym.h $(INCL)\mkroom.h \ + $(INCL)\objclass.h $(INCL)\youprop.h $(INCL)\prop.h \ + $(INCL)\permonst.h $(INCL)\monattk.h \ + $(INCL)\monflag.h $(INCL)\mondata.h $(INCL)\pm.h \ + $(INCL)\wintype.h $(INCL)\decl.h $(INCL)\quest.h \ + $(INCL)\spell.h $(INCL)\sys.h $(INCL)\color.h $(INCL)\obj.h \ + $(INCL)\you.h $(INCL)\attrib.h $(INCL)\monst.h \ + $(INCL)\mextra.h $(INCL)\skills.h $(INCL)\onames.h \ + $(INCL)\timeout.h $(INCL)\trap.h $(INCL)\flag.h $(INCL)\rm.h \ + $(INCL)\vision.h $(INCL)\display.h $(INCL)\engrave.h \ + $(INCL)\rect.h $(INCL)\region.h $(INCL)\winprocs.h $(INCL)\botl.h \ + $(INCL)\wintty.h $(INCL)\trampoli.h + +LEV_H = $(INCL)\lev.h +DGN_FILE_H = $(INCL)\dgn_file.h +LEV_COMP_H = $(INCL)\lev_comp.h +SP_LEV_H = $(INCL)\sp_lev.h +TILE_H = ..\win\share\tile.h + +#========================================== +# Miscellaneous +#========================================== + +DATABASE = $(DAT)\data.base + #========================================== #================ RULES ================== #========================================== @@ -354,151 +520,6 @@ DLB = {$(WIN32)}.c{$(OBJ)}.o: @$(cc) $(CFLAGS) -o$@ $< -#========================================== -#================ MACROS ================== -#========================================== -# This section creates shorthand macros for many objects -# referenced later on in the Makefile. -# - -DEFFILE = $(NTSYS)\$(GAME).def - -# -# Shorten up the location for some files -# - -O = $(OBJ)^\ - -U = $(UTIL)^\ - -# -# Utility Objects. -# - -MAKESRC = $(U)makedefs.c - -SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c - -DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c - -MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o - -SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \ - $(O)alloc.o $(O)decl.o $(O)drawing.o \ - $(O)monst.o $(O)objects.o $(O)panic.o - -DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \ - $(O)alloc.o $(O)panic.o - -RECOVOBJS = $(O)recover.o - -TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt - -# -# These are not invoked during a normal game build in 3.4 -# -TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \ - $(O)decl.o $(O)monst.o $(O)objects.o - -GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o - -PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o - -# -# Object files for the game itself. -# - -VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o -VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o -VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o -VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o -VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o -VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o -VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o -VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o -VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o -VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o -VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o -VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o -VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o -VOBJ14 = $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o -VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o -VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o -VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o -VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o -VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o -VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o -VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o -VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o -VOBJ23 = $(O)sys.o $(O)teleport.o $(O)timeout.o $(O)topten.o -VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o -VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o -VOBJ26 = $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o -VOBJ27 = $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o - -DLBOBJ = $(O)dlb.o - -TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o - -SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \ - $(SOUND) $(O)pcmain.o $(O)nhlan.o - -OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \ - $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \ - $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \ - $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \ - $(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \ - $(VOBJ26) $(VOBJ27) - -TILOBJ = $(WINPORT) - -VVOBJ = $(O)version.o - -ALLOBJ = $(TILOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ) - - -!IF "$(GRAPHICAL)" == "Y" -OPTIONS_FILE = $(DAT)\guioptions -!ELSE -OPTIONS_FILE = $(DAT)\ttyoptions -!ENDIF -#========================================== -# Header file macros -#========================================== - -CONFIG_H = $(INCL)\config.h $(INCL)\config1.h $(INCL)\tradstdc.h \ - $(INCL)\global.h $(INCL)\coord.h $(INCL)\vmsconf.h \ - $(INCL)\system.h $(INCL)\unixconf.h $(INCL)\os2conf.h \ - $(INCL)\micro.h $(INCL)\pcconf.h $(INCL)\tosconf.h \ - $(INCL)\amiconf.h $(INCL)\macconf.h $(INCL)\beconf.h \ - $(INCL)\ntconf.h - -HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\context.h $(INCL)\align.h \ - $(INCL)\dungeon.h $(INCL)\monsym.h $(INCL)\mkroom.h \ - $(INCL)\objclass.h $(INCL)\youprop.h $(INCL)\prop.h \ - $(INCL)\permonst.h $(INCL)\monattk.h \ - $(INCL)\monflag.h $(INCL)\mondata.h $(INCL)\pm.h \ - $(INCL)\wintype.h $(INCL)\decl.h $(INCL)\quest.h \ - $(INCL)\spell.h $(INCL)\sys.h $(INCL)\color.h $(INCL)\obj.h \ - $(INCL)\you.h $(INCL)\attrib.h $(INCL)\monst.h \ - $(INCL)\mextra.h $(INCL)\skills.h $(INCL)\onames.h \ - $(INCL)\timeout.h $(INCL)\trap.h $(INCL)\flag.h $(INCL)\rm.h \ - $(INCL)\vision.h $(INCL)\display.h $(INCL)\engrave.h \ - $(INCL)\rect.h $(INCL)\region.h $(INCL)\winprocs.h \ - $(INCL)\wintty.h $(INCL)\trampoli.h - -LEV_H = $(INCL)\lev.h -DGN_FILE_H = $(INCL)\dgn_file.h -LEV_COMP_H = $(INCL)\lev_comp.h -SP_LEV_H = $(INCL)\sp_lev.h -TILE_H = ..\win\share\tile.h - -#========================================== -# Miscellaneous -#========================================== - -DATABASE = $(DAT)\data.base - # # The name of the game. # @@ -738,6 +759,14 @@ $(INCL)\vis_tab.h: $(U)makedefs.exe $(SRC)\vis_tab.c: $(U)makedefs.exe $(U)makedefs -z +$(DAT)\engrave: $(DAT)\engrave.txt $(U)makedefs.exe + ..\util\makedefs -s +$(DAT)\epitaph: $(DAT)\epitaph.txt $(U)makedefs.exe + ..\util\makedefs -s +$(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe + ..\util\makedefs -s + + #========================================== # uudecode utility and uuencoded targets #========================================== @@ -1029,6 +1058,12 @@ $(O)tile2bmp.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)\win32api.h spotless: clean ! IF ("$(OBJ)"!="") -rmdir $(OBJ) /s /Q + if exist $(GAMEDIR)\nhdefkey.dll del $(GAMEDIR)\nhdefkey.dll + if exist $(GAMEDIR)\nh340key.dll del $(GAMEDIR)\nh340key.dll + if exist $(GAMEDIR)\nhraykey.dll del $(GAMEDIR)\nhraykey.dll + if exist $(GAMEDIR)\NetHack.exe del $(GAMEDIR)\NetHack.exe + if exist $(GAMEDIR)\NetHack.pdb del $(GAMEDIR)\NetHack.pdb + if exist $(GAMEDIR)\nhdat del $(GAMEDIR)\nhdat ! ENDIF if exist $(INCL)\date.h del $(INCL)\date.h if exist $(INCL)\onames.h del $(INCL)\onames.h @@ -1040,6 +1075,9 @@ spotless: clean if exist $(U)*.map del $(U)*.map if exist $(DAT)\data del $(DAT)\data if exist $(DAT)\rumors del $(DAT)\rumors + if exist $(DAT)\engrave del $(DAT)\engrave + if exist $(DAT)\epitaph del $(DAT)\epitaph + if exist $(DAT)\bogusmon del $(DAT)\bogusmon if exist $(DAT)\???-fil?.lev del $(DAT)\???-fil?.lev if exist $(DAT)\???-goal.lev del $(DAT)\???-goal.lev if exist $(DAT)\???-loca.lev del $(DAT)\???-loca.lev @@ -1080,7 +1118,10 @@ spotless: clean if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c if exist $(U)recover.exe del $(U)recover.exe if exist nhdat. del nhdat. - + if exist $(O)obj.tag del $(O)obj.tag + if exist $(O)gamedir.tag del $(O)gamedir.tag + if exist $(O)nh*key.lib del $(O)nh*key.lib + if exist $(O)nh*key.exp del $(O)nh*key.exp clean: if exist $(O)*.o del $(O)*.o if exist $(O)utility.tag del $(O)utility.tag @@ -1089,7 +1130,48 @@ clean: if exist $(U)dgncomp.exe del $(U)dgncomp.exe if exist $(SRC)\*.lnk del $(SRC)\*.lnk if exist $(SRC)\*.map del $(SRC)\*.map + if exist $(O)install.tag del $(O)install.tag + if exist $(O)console.res del $(O)console.res + if exist $(O)dgncomp.MAP del $(O)dgncomp.MAP + if exist $(O)dgncomp.PDB del $(O)dgncomp.PDB + if exist $(O)dlb_main.MAP del $(O)dlb_main.MAP + if exist $(O)dlb_main.PDB del $(O)dlb_main.PDB + if exist $(O)gamedir.tag del $(O)gamedir.tag + if exist $(O)levcomp.MAP del $(O)levcomp.MAP + if exist $(O)levcomp.PDB del $(O)levcomp.PDB + if exist $(O)makedefs.MAP del $(O)makedefs.MAP + if exist $(O)makedefs.PDB del $(O)makedefs.PDB + if exist $(O)NetHack.MAP del $(O)NetHack.MAP + if exist $(O)nh340key.def del $(O)nh340key.def + if exist $(O)nh340key.exp del $(O)nh340key.exp + if exist $(O)nh340key.lib del $(O)nh340key.lib + if exist $(O)nh340key.map del $(O)nh340key.map + if exist $(O)nh340key.PDB del $(O)nh340key.PDB + if exist $(O)nhdefkey.def del $(O)nhdefkey.def + if exist $(O)nhdefkey.exp del $(O)nhdefkey.exp + if exist $(O)nhdefkey.lib del $(O)nhdefkey.lib + if exist $(O)nhdefkey.map del $(O)nhdefkey.map + if exist $(O)nhdefkey.PDB del $(O)nhdefkey.PDB + if exist $(O)nhraykey.def del $(O)nhraykey.def + if exist $(O)nhraykey.exp del $(O)nhraykey.exp + if exist $(O)nhraykey.lib del $(O)nhraykey.lib + if exist $(O)nhraykey.map del $(O)nhraykey.map + if exist $(O)nhraykey.PDB del $(O)nhraykey.PDB + if exist $(O)obj.tag del $(O)obj.tag + if exist $(O)sp_lev.tag del $(O)sp_lev.tag + if exist $(O)uudecode.MAP del $(O)uudecode.MAP + if exist $(O)uudecode.PDB del $(O)uudecode.PDB + rem + rem defer to the steps in ..\win\win32\levstuff.mak + rem + make -f ..\win\win32\levstuff.mak clean + rem + rem defer to the steps in ..\win\win32\dgnstuff.mak + rem + make -f ..\win\win32\dgnstuff.mak clean + if exist $(TILEBMP16) del $(TILEBMP16) + if exist $(TILEBMP32) del $(TILEBMP32) #=================================================================== # OTHER DEPENDENCIES